It's cool I can work with this one, I think I'll make the "Press Start" appear individually.Originally Posted by gunntims0103
EDIT!!!!
HAH! It's funny how Yaustar already posted the same thing before me.![]()
It would have been better to have the Press Start as a different image and make that 'blink' instead.
It's cool I can work with this one, I think I'll make the "Press Start" appear individually.Originally Posted by gunntims0103
EDIT!!!!
HAH! It's funny how Yaustar already posted the same thing before me.![]()
all right now we will get the ball roling as soon as get the latest from apokolipz is on to work hopfully my computer doenst slow down on me while im trying to work...........and i see yaustars here maybe if i can get sumtings yaustar can take care of sum anoyying bugs but il get on it and see what i can do
keep ya posted
Here's a good source I found for some of the Kingdom Heart Series Art:
http://www.rpgamer.com/games/kh/king...heartsart.html
And check out this fan made beauty I came across in another forum the other day. It appear to be a Heartless rendition of Sora or Evil Sora if you will, although most of his attire belongs to Riku, his physique is indeed Sora's. The person who did this did an awesome job. Enjoy.
wow thats sum great looking art really good i just got bac had to grab sumthin to eat but thats alsum im wondering in the game when we add story like on cut scenes will we be putting like when that character shows up in the game that fan art shows on the screen thats would be alsum
anyway i dont know if ya sent me the latest to my e-mail il check it in a min i want to get all the lil bugs out the way hopfully today
I Just sent it. Check your mail.
Wow...Germany 1(4) just won over Argentina 1(2) in a real heck of a game.
EDIT!!! Here's my last shot at a Title menu...for now.
I grabbed the original drawing from the Kingdom Hearts art link I posted earlier and followed in Lotus's format. I'm sure other people might come out with a better shot, but bear with me, at least it's "Simple & Clean". I did it in super paint in 3 minutes. Enjoy.
that looks alsum one thing i cant get rid of the prob where you have to hold the start button to play the game maybe yaustar can help with this crimso_lotus said that he send me a new start screen when he gets on his computer so we will do comparing on title screens and work from there
here is the offiacil beta with the latest anyone feel free to try it out yaustar can ya help with the start screen as its giving me probs
keep ya posted
Ok.
Any new fixes on this one, Gun?
Warning: the following text will be very harsh. This is what I would say to my team if things would have gotten this far (which I wouldn't allow). However, this is not my team and feel free to ignore the following.
FUNDAMENTALS
Fixed the Start Menu entry. Problem was due to the main game loop calling the TitleScreen function over and over. Learn about program flow.
Where are the comments? Get in the habit of writing comments prior to writing code. Read about pseudocode.
The 'walk off the level' crash bugs are still here! That should have been the first thing to fix on the TODO list. Crash bug fixes are the highest priority on the 'TODO' list
MINOR GRIPES
Lots of memory wastage. Are 2 full sized title screen needed to have a flashing text? If a level has the same image 3 times in the row then why is there 3 seperate image files needed?
Jump animation starts below the standing position.
The screen does not scroll with a 'running jump'.
FINAL WORD
All 5 out of the 5 the bugs that have been reported last time HAVE NOT BEEN FIXED yet new features are being added and/or planned? This will lead to 'knock on' problems. i.e. Add a new feature + Fix and old bug = Broken new feature.
There are other glaring problems with the code design and adding other objects/enemies to the scene will show that. This in itself will open up a new can of worms.> Fix crash bug when you move below, above, far left and far right of the map
> Seperate the projectiles from the attack animation
> Fix left attack positon/animations (player goes completely off center when firing spells left)
> Seperate the Input from the animation control (at the moment all the attack and running animations are TOTALLY dependent on the length of time the buttons are held down)
> Fix the collision test code for colliding with backgrounds.
WHAT WAS DONE WELL
New animations and graphical ideas look great.
well a guys job is never done yaustar thanx on the input and your exactly right we have to get these out the way before we start on other features so this is what i will devote to right now knocking out all the bugs and things it would help if bear x1 was here as he could help me but apokolipz and everyone is here to so thanx for the quick start menu fix yaustar your a big help your input will always influence our direction on this project so il get on the fixes if i need help i know were everyone is
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