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Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.0.1 (beta)

                  
   
  1. #101
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    some more screenshot






    Kingdom Hearts Chain of Memories
    Able to load but unable to run.

  2. #102
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    Quote Originally Posted by zx-81
    This is a first beta, and i focus only on CPU speed. Screen smoothing etc .. are CPU consuming, but i will add more render options (in particular, one mode where the screen ratio is preserved).
    Dont want to hassle because any mention of GBA emulation gets everyone comming out of the woodwork...

    But would a scanline mode be less CPU intensive than screen smoothing? Scanlines do the job of smoothing out the blocks whilst reducing the amount of drawing on the screen...

    Again, nice release!

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  4. #104

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    Good to see someone is taking on this project

  5. #105
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by mameuser
    if yo had try both PSPGBA 1.1 (psp298) and GBA for PSP 0.01 (miemt11),
    on this version you will notice speed increase by 40-60%.
    I agree the fps i cant tell exactly from this beta but it is way faster then any port ever released for the psp.

  6. #106
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    Great emulator!!! I've been waiting for this one since a long ago.

    Great that now Zelda:the minish cap runs :P.

    By the way, has anyone tried Final Fantasy IV or Metroid Fusion/Zero Mission???

  7. #107
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    hi
    what about a Compatibility List, wheres written if a game runs, and with which fps?

  8. #108
    DCEmu Legend gunntims0103's Avatar
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    well i tried metroid fusion and it runs fairly good(just the intro is long as hell)but besides that its alright............wondering if a gba emu was built from the ground up then it would be more likely that a full speed gba emu can be achieved but then again this will take a large amount of time and just porting should be good enough but then again with ports of emu's of this magnitude maybe full speed cant be achieved................but seriously if we hope to get n64 working at full speed we have to get this out the way its a must quite frankly im in disbelif that the coders that were working on this emu just all of a sudden gave up.............given zx-81 backround as a coder he always gives 100%percent and if he doenst get this emu to full speed id bet he get really close to it

  9. #109
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    There is a Video available that shows mario on PSPVBA 1.01




    and congrats for this emu, i hope you have the knowlege to speedimprove the $#@! out of the source

  10. #110

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    Ok looks like I'm the only one having a problem.
    When I load PSPVBA it says "Please Wait loading sound" and just hangs there it never goes any further.

    I am using 2.6 w/gta exploit any suggestions?

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