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Thread: What maps do u want to see from Halo 1 - 2

                  
   
  1. #21
    DCEmu Newbie ALF's Avatar
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    o thats to bad it works much better with paint shop pro. if u have limewire u could download it thats were i got mine just make sure u download one with a key generartor.

  2. #22
    PSP User xtreameracer01's Avatar
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    I have to try that when i get back into town... if its not to much to ask ALF, do u mind if u would send me your Halo textures sometime this weekend? So when i get back in, i can get right into mapping Warlock...

  3. #23
    DCEmu Newbie ALF's Avatar
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    Ya no prob i just have to get them together and ill help out if u need anything else.

  4. #24
    PSP User xtreameracer01's Avatar
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    You can either PM them to me in a file (if you can do that,havent tried) or send it to my email [email protected]

    call the email "Halo Textures",if u send it in a email then ill know for sure what it is

  5. #25
    DCEmu Legend Buddy4point0's Avatar
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    xtreamracer you said you use windows paint so do i do u save your files a 24-bit or 256 colors

  6. #26
    PSP User xtreameracer01's Avatar
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    i think 24-bit .bmp's...why?

  7. #27
    PSP Modder Produkt's Avatar
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    NO BMP's FOO!

    Targa files! The iris engine works with uncompressed Targa files it supposrts 24bit and 32bit!

    There are important things you need to know about the textures aswell!

    Each image must only have 256 Unique colors! that doesnt mean you have to use the crappy windows 256 colors! no they can be ANY 256 colors. every program is different on how you do this, so it is up to you to figure out how

    Question: What's the difference between 24bit and 32bit

    Answer: a 24bit image has 3 channels R (red) G (green) and B (blue) each manages a color on the color spectrum. these 3 togeather make up a colorfull image! now a 32bit Image has those same 3 channels PLUS! it has an Alpha Channel! this channel indicates to programs that display 32bit Targa images that there is an alpha transparency to the image!

    The extra channel adds to the size of the final image, even if you dont use it!

    The big problem right now is Iris currently doesn't support alpha channels. so we sugest you save your memory card space and save all textures as 24bit TGA's

    I would also like to point out that the psp doesnt support 24bit images, so! to compensate for this problem Iris will add a blank alpha channel to 24bit TGA's effectivly making a 24bit tga and a 32bit tga the same exact size in Vram (Dram)

    That is todays rundown on Iris and the texture system! Keep on modding!

    - Produkt
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  8. #28
    PSP User xtreameracer01's Avatar
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    NO NO NO......i dont try to use .bmp in iris, i make my image into a .bmp then convert it into .tga using something called "Deluxe Image Converter" or something like that...

    And.....so......do i save it as 24Bit or 256 color TGA's when i convert my images to make them the correct format?

  9. #29
    PSP Modder Produkt's Avatar
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    each program is different It is up to you do figure out what the proper method is.
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  10. #30
    PSP User xtreameracer01's Avatar
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    I've given up on trying to make my own textures...i put them in the right format and everything using my converter software and Gimp...

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