Page 4 of 4 FirstFirst 1234
Results 31 to 35 of 35

Thread: Kernel mode under PSP firmware 2.6 * The proof of concept * Release Facts

                  
   
  1. #31
    LUA Coder D0N's Avatar
    Join Date
    Jan 2006
    Posts
    863
    Rep Power
    78

    Default

    Quote Originally Posted by accordian boy
    why would we need a downgrader if we can play kernal homebrew on this anyway????
    Some people don't like the idea of using GTA all the time to play homebrew and want to downgrade so they can boot thier homebrew from the PSP menu.

  2. #32

    Default

    yep... I'm sick of the longish load time to get to my games.... also the fact that not all apps have a exit functions because they believe that people can just use the home button... which does't seem to work that well under e-loader... cause long load time to get back to where you were before...

  3. #33
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    53
    Rep Power
    0

    Default

    I've got no problem at all with using GTA.
    You only need to run it once per session and then most programs now have an exit to loader function.

    If not just hold both triggers and start seems to exit most.

    Is a 30ish second startup per session so bad?
    Hell my G5 is only slightly faster than that booting up!

    I dread to think how the people moaning about the GTA load time would have coped in the old speccy days.

    5 mins to load a game off a tape!

  4. #34
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    Quote Originally Posted by sheng
    yep... I'm sick of the longish load time to get to my games.... also the fact that not all apps have a exit functions because they believe that people can just use the home button... which does't seem to work that well under e-loader... cause long load time to get back to where you were before...
    Totaly argree with ya there!

    This new development sounds very promising... fully working home brew for all!

  5. #35
    DCEmu Regular mcvader's Avatar
    Join Date
    May 2006
    Location
    Adelaide, South Oz
    Posts
    372
    Rep Power
    72

    Default

    is this really such a good thing?
    fw2.6 up to this point has had no illegal uses
    no kernel access = no piracy
    this type of exploit is the kind of thing that would encourage sony to dedicate even more resourses to stop homebrew of any kind.

    i'm no coder (wish i was) but i am aware of the legitimate uses for this exploit extra speed in emu's ect, but is the trade off worth it?

    Maybe Fanjita could find a way to code the new eloader to allow kenel mode but still not run programs that advocate piracy as i've read that fanjita is against piracy.

    someone may have already touched on this issue but i don't have time to read all the 200+ posts.

    I upgraded from 2 - 2.6 for the final fantasy film and regretted it untill i found a megadrive emulator that worked on it.

    P.s, I put this same post on the other thread on this topic but am unsure if that thread is still being posted on.

Page 4 of 4 FirstFirst 1234

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •