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Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.0.2 (speed)

                  
   
  1. #121

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    ok iv got sumtin to ask of you people is anyone having a problem with the zipped rom support im having a few roms not show in the roms list when they are zipped but unzipped they work fine im not sure why this happens i was just wondering if this happens to anyone else or is it just me

  2. #122
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by tophead420
    ok iv got sumtin to ask of you people is anyone having a problem with the zipped rom support im having a few roms not show in the roms list when they are zipped but unzipped they work fine im not sure why this happens i was just wondering if this happens to anyone else or is it just me
    If you can't see them, it means they have not the .zip file extention ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  3. #123

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    When I try loading a rom, the memory light flashes and then my PSP crashes. Does this work with fw 2.0? If so, how can I get it to work? I am using the latest eloader, using the TIFF exploit.

    Apologies if this has already been asked. I don't have much time on my hands this week, and I can't read all 12 pages of posts. Fell free to PM me if you would rather.

    Thanks...

  4. #124
    DCEmu Coder zx-81's Avatar
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    @all: thanks for your encouragements
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  5. #125
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by hockey2112
    When I try loading a rom, the memory light flashes and then my PSP crashes. Does this work with fw 2.0? If so, how can I get it to work? I am using the latest eloader, using the TIFF exploit.

    Apologies if this has already been asked. I don't have much time on my hands this week, and I can't read all 12 pages of posts. Fell free to PM me if you would rather.

    Thanks...
    It doesn't work on 2.0 ... i have to investigate with a 2.0 FW user .
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #126

    Talking

    Hey this is a lot faster, almost faster than pspgba(correct me if I am mistaken) although the effort which you put into this is clear what with your wonderful menu. I hope you get this working to 100% (over 100% if possible, maybe as a turbo speed mode).
    Keep it up

  7. #127
    PSP User shenske37's Avatar
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    This is amaizing, i didn't expect to get an update this quickly.

    You are doing an awsome job, keep up the good work.

    i'm very excited for updates and your progression, once again great job.

  8. #128
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    zx-81, ive been playin with your emu a little more and it is really impressive with metroid zero mission.

    looking forward to an update of this fantastic emu.

    go forth and god speed !!!!

    Thanks.

  9. #129
    DCEmu Rookie O-bake's Avatar
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    Yes, i'm also happy that the GBA-project didn't die
    Thanks ZX-81 for picking the project again.

    Can you estimate, what the chances of gba-emulation are?
    what exactly needs to be optimised? is there some space for assembly optimisation or is it something like "optimising everything"?

  10. #130
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    Quote Originally Posted by mameuser
    I think he is currently using SDL (software), so no smooth and slower render speed.

    But if he using the gu graphic staff/code, we will see a 2/3 time increase in gameplay and also if the CPU and Mode core ode is improve,we will see another 2/3 time increase in speed.

    Eventually, all plus together we will gain 4/5 time faster than current state.

    i hope that the future GBA
    O-bake, zx posted earlier that the stuff in the above quote could be done to optimize it.

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