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Thread: Bumpmapping figured out

                  
   
  1. #1
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    Default Bumpmapping figured out

    quarn has been doing a bit of research on how bumpmapping works on the DC, and he has posted his finding over at boob! [br][br]I decided that it was time to figure out how the bumpmapping works on the dreamcast. Remembering that there was a maple bus patent available, I could quickly search and find another patent describing how the bumpmapping used by the pvr2dc is used. For your convenience I have compiled a pdf, created a tool for creating bumpmaps, and also made an example showing how to use bumpmapping with kos.[br][br]Enjoy! =)

  2. #2
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Default Re: Bumpmapping figured out

    sorry posted in the wrong forum :-[

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    Default Re: Bumpmapping figured out

    Great news! I can't wait to see this being used

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    Default Re: Bumpmapping figured out

    Can this boost DC's homebrew graphics?

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    Default Re: Bumpmapping figured out

    Hi.

    josemci no, Bumpmapping is just a Texture effect that DC does by HW.

    Look here to see what Bumpmapping is:
    http://www.gamedev.net/reference/art...rticle1903.asp


    -Mekanaizer-
    &&
    Don't dream, play DreamCast!!!

  6. #6
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    Default Re: Bumpmapping figured out

    Could this be implemented in Quake, to give a teneabrae like effect on the DC version of quake?

  7. #7
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    Default Re: Bumpmapping figured out

    Hi.

    Here is the bumpmapping example compiled:
    http://mekanaizer.planetaclix.pt/files/bump.zip
    (the *.bin inside that Zip file is unscrambled)

    all thanks go to quarn

    -Mekanaizer-
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    Don't dream, play DreamCast!!!

  8. #8
    DCEmu Coder GPF's Avatar
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    Default Re: Bumpmapping figured out

    pretty cool.

    Thx for the precompiled example.

    Troy

  9. #9

    Default Re: Bumpmapping figured out

    Can this boost DC's homebrew graphics?

    josemci no, Bumpmapping is just a Texture effect that DC does by HW.

    Look here to see what Bumpmapping is:
    http://www.gamedev.net/reference/art...rticle1903.asp

    -Mekanaizer-

    But indirectly it will boost the gfx, right? If people learn to use it there is a new possibility to make game better-looking...

  10. #10

    Default Re: Bumpmapping figured out

    [quote author=GPF link=board=Dev;num=1106220135;start=0#7 date=01/20/05 at 21:33:57]pretty cool.

    Thx for the precompiled example.

    Troy[/quote]


    It's pretty cool - but it no worky in CHANKAST... just a warning!

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