[quote author=Darksaviour69 link=board=Dev;num=1101259752;start=15#20 date=11/30/04 at 04:49:20]u make 2 good points, but about the shareware, many shareware companies also offer a CD of the game also well as a download. some people like to have cd and case, to add to there collection.[/quote]
That's true...
It's not so different over here. You really don't get a Mac to play games on it (one reason I got one: I have consoles at home and a pretty beefy PC at work if I need gamingi used to be a mac man, but support in N.ireland sucks, and the game market is so small, i remember games that were 2 years old were still full price £30, while the p.c. versions were £5, that sucked. the game market is so small that it would be easyer to get noticed on it than the P.C. market.). That may change if they can get their act together and optimize the sw->hw path a bit more in the 3D world, as well as getting some reasonable documentation. But yeah, I went to look at e.g. Neverwinter Nights (some friends play that regularly) and it's still like $50 at the store. And how long as it been out?
The small market is nice though if you are trying to write games for it. People who happen to have them seem to be pretty happy to get what they can, especially more casual games that don't take 80 hours to complete.
Actually I think this is a lot more convincing reason to me than the two I gave. Completing and testing a game on a single platform is hell when you don't have a full QA department to work with (and purgatory even if you do) but trying to test two platforms at once would be even worse.most dc hb games don't even use a 1/4 of the disk so putting 2 version on one disk would not be a problem size wise, and if you port goes to plan, making a mac version of a dc hb game would not much time.......but u would have to to double the testing
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