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Thread: Halo 2d by MasterChafed

                  
   
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  2. #12
    DCEmu Legend gunntims0103's Avatar
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    i would love to beta test and il help as much as i can by the way yaustar is a great help to

  3. #13
    DCEmu Coder MasterChafed's Avatar
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    Thx to you all! Anyway to answer some q's #1 any1 who wants to beta test pm me with your emails. #2 That siggy is awsme!!!! No, I haven't given up, my net would load any dcemu pages afer about 11:30 my time last night, i dunno why. to JMan, I wll try to blit vry frame individually and see if that wrks for what I am going for, but I had wanted to use the type of frame rendering that Gunntims usd for Sora's adventure I just can't seem to get that to work. And as for the flash between frames, well I will get bakc to you on that after i try it. Also, mesosade you can be a beta tester. Oh, almost forgot, as fo the gameplay, I am open to suggstion, and you aid mtal slug type gamplay,and I got excited, I was actually gonna make it a 2d platformer, but metal sluggish type gamplay would be awesome. Thx for suggestions and support. Now where is my coder status. lol
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  4. #14
    GP2X Coder/Moderator
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    Code wise, good start, you have the player as an 'object' (table in Lua terms). Just remember to comment your code and indent code blocks otherwise it is going to get very unreadable very quickly.

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    PS3 User Gizmo356's Avatar
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    did you get my pm

  6. #16
    DCEmu Coder MasterChafed's Avatar
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    how would I go about doing that? I only know how to blit the image as a whole.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  7. #17
    DCEmu Coder MasterChafed's Avatar
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    Yeah, i don't have a lot of coding positions open because this was my hit or miss attempt at learning lua. Maybe soem code advisers, but mainly i need beta testers, and som people to help with backgrounds (i hate making backgrounds) and whatever else I can think of later. But yauster, how do I go about rendering only portions of an image like you said?
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  8. #18
    GP2X Coder/Moderator
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    Quote Originally Posted by MasterChafed
    how would I go about doing that? I only know how to blit the image as a whole.
    The wiki is down at the moment but it be here:
    http://64.233.183.104/search?q=cache...ient=firefox-a
    http://wiki.ps2dev.org/psp:lua_player

    Look at the wiki entry for screen:blit when it comes back up. Basically you define a 'clipping frame' on the image. If I get the chance, I do a quick demo.

  9. #19
    DCEmu Coder MasterChafed's Avatar
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    thx a lot, right now I wll try jmans method, then i will check out the wiki when it gets back up, unless you can create a quick demo. thx again
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  10. #20
    DCEmu Pro mesosade's Avatar
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    i sent some edited script which will hopefully help the turning problem. I barely have no knowledge of lua though when i read it makes sense to me...strange oh btw do gif animations play in a lua app if so why not give values such as if pad right play for example runright.gif and if pad left and so on though i wouldn't know how u could make it stop at will...anyways back to testing...

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