I am currently working on AI, i will post news as it comes.
no probs here's one let me check my sheet ummm no that's a ghost...hey! nope a wraith OMG i only just realised there is no banshee on my sheet WTF it has all the boring vehicles but no banshee now that sucks...soz breezy
I am currently working on AI, i will post news as it comes.
http://one.revver.com/watch/170516
http://one.revver.com/watch/167200
Please click the links above to watch my stick figure animations,
and please, if you have the time, click the ads at the end to earn me some money.
good luck cant wait
The sheet I sent has a wraith, but its from a birds-eye-veiw.
Do you think you can use it to create a level-version of it?
Miniviews:
Spoiler!
hmm, maybe. I dunno, i can try, but i will have to worry about it later, I am hungry and my neck hurts so I will begin work on the project in about 30 minutes.
http://one.revver.com/watch/170516
http://one.revver.com/watch/167200
Please click the links above to watch my stick figure animations,
and please, if you have the time, click the ads at the end to earn me some money.
Is it wise adding a new feature if you have a known bug (bullets) loose in the code?Originally Posted by MasterChafed
well, if anyone can help me fix the bullet problem then i can move one to AI i guess.
http://one.revver.com/watch/170516
http://one.revver.com/watch/167200
Please click the links above to watch my stick figure animations,
and please, if you have the time, click the ads at the end to earn me some money.
MASTERCHAFED HERES A SIG
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How do you want it done? There are various ways to do it.
1) Define when a button is pressed and released, this way you can say:
if X is Pressed
if X was not Pressed last frame
fire a bullet
end
end
This will limit one bullet fired per button press
[You can find the code in my animation sample with the attack button]
2) Add a reload feature so that it can only fire so many bullets before stopping and reloading
3) Limit the number of bullets on screen, if X number is on the screen then stop firing
At the moment, you bug is purely a logic problem, at the moment you have
Frame 1
1 2 3 4 5
Frame 2
5 1 2 3 4
Frame 3
4 5 1 2 3
etc
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