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Thread: Halo 2d Development

                  
   
  1. #131
    DCEmu Pro mesosade's Avatar
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    no probs here's one let me check my sheet ummm no that's a ghost...hey! nope a wraith OMG i only just realised there is no banshee on my sheet WTF it has all the boring vehicles but no banshee now that sucks...soz breezy

  2. #132
    DCEmu Coder MasterChafed's Avatar
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    I am currently working on AI, i will post news as it comes.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  3. #133
    PSP User dtothabreezy's Avatar
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    Default masterchiefed

    good luck cant wait

  4. #134

  5. #135
    DCEmu Coder MasterChafed's Avatar
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    hmm, maybe. I dunno, i can try, but i will have to worry about it later, I am hungry and my neck hurts so I will begin work on the project in about 30 minutes.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  6. #136
    GP2X Coder/Moderator
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    Quote Originally Posted by MasterChafed
    I am currently working on AI, i will post news as it comes.
    Is it wise adding a new feature if you have a known bug (bullets) loose in the code?

  7. #137
    DCEmu Coder MasterChafed's Avatar
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    well, if anyone can help me fix the bullet problem then i can move one to AI i guess.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  8. #138
    DCEmu Coder ninja9393's Avatar
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    MASTERCHAFED HERES A SIG



  9. #139
    GP2X Coder/Moderator
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    How do you want it done? There are various ways to do it.

    1) Define when a button is pressed and released, this way you can say:
    if X is Pressed
    if X was not Pressed last frame
    fire a bullet
    end
    end

    This will limit one bullet fired per button press
    [You can find the code in my animation sample with the attack button]

    2) Add a reload feature so that it can only fire so many bullets before stopping and reloading

    3) Limit the number of bullets on screen, if X number is on the screen then stop firing

    At the moment, you bug is purely a logic problem, at the moment you have

    Frame 1
    1 2 3 4 5

    Frame 2
    5 1 2 3 4

    Frame 3
    4 5 1 2 3

    etc

  10. #140

    Default



    There you go man! ^-^

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