Page 4 of 30 FirstFirst 1234567814 ... LastLast
Results 31 to 40 of 292

Thread: Halo 2d Development

                  
   
  1. #31
    DCEmu Coder MasterChafed's Avatar
    Join Date
    Jul 2005
    Location
    Colorado
    Age
    34
    Posts
    832
    Rep Power
    94

    Default

    hey onecrzyazn thx for that menu, it really brings a great feel to the game.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  2. #32

    Default

    Quote Originally Posted by MasterChafed
    hey onecrzyazn thx for that background, it really brings a great feel to the game.
    hey man prob, right now im whipping up a secondary menu, options and player profile.

  3. #33
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    Fixed. You also may want to check my very latest version of the animation sample.

  4. #34
    DCEmu Coder MasterChafed's Avatar
    Join Date
    Jul 2005
    Location
    Colorado
    Age
    34
    Posts
    832
    Rep Power
    94

    Default

    this is great, one problem tho, now when you are facing left and you stop, the image is the one of him standing right. So he just sorta turns around really fast. Is there any way to make him face the direction he was walking last?
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  5. #35
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    Considering that I only have an idle right image, that can prove quite difficult unless you wanted to use the first frame of the walking animations?

    I have done it by pausing the walk animations but since your left and right animations are NOT the same, 'standing' left looks silly.

  6. #36
    DCEmu Coder MasterChafed's Avatar
    Join Date
    Jul 2005
    Location
    Colorado
    Age
    34
    Posts
    832
    Rep Power
    94

    Default

    Here, I just made idle_l just a sec
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  7. #37
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    You have at least the base of both solutions. The rest should be easy for you to implement.

  8. #38

    Default



    Update, I think this one is better thant he first one, Its more to give it that Halo 2 feel. Also added the bottom right "Start to select mode" And I removed my watermark

    Right now im workign on the options and all that other jazz.

  9. #39
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    Be sure to seperate the Text from the back ground.

  10. #40
    DCEmu Coder MasterChafed's Avatar
    Join Date
    Jul 2005
    Location
    Colorado
    Age
    34
    Posts
    832
    Rep Power
    94

    Default

    I like it, but since there aren't any options as of yet, make it where it says X Start Game instead of Start Select Mode. if thats ok.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

Page 4 of 30 FirstFirst 1234567814 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •