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Thread: Halo 2d Development

                  
   
  1. #111
    DCEmu Pro mesosade's Avatar
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    Quote Originally Posted by MasterChafed
    huh???
    first page ur random 0.4 beta is there

  2. #112
    DCEmu Pro mesosade's Avatar
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    uh oh glitch found when you hold down shoot 5 bullets stay in front of the gun when u hold down fire

  3. #113
    DCEmu Coder ninja9393's Avatar
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    man your new version is sweet!!!

    I like the fact that you can shoot bullets

    Keep up the good work!

  4. #114
    DCEmu Coder MasterChafed's Avatar
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    LMAO, thx man. I am just trying to jot down some code ideas before I forget them. i was thinkign I could make a really basic a.i. by doing somethin like this


    if player.x <= bot.x then
    bot.x = left
    else bot.x = right
    end

    if bullet.x >= bot.x and bullet.y == bot.y
    then bot.x = dead
    end


    something like that but not so lament.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  5. #115
    DCEmu Pro mesosade's Avatar
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    Quote Originally Posted by MasterChafed
    LMAO, thx man. I am just trying to jot down some code ideas before I forget them. i was thinkign I could make a really basic a.i. by doing somethin like this


    if player.x <= bot.x then
    bot.x = left
    else bot.x = right
    end

    if bullet.x >= bot.x and bullet.y == bot.y
    then bot.x = dead
    end


    something like that but not so lament.
    well anything's possible so you'll get round oh and ur post count seems to be much more bigger than the first time i met u :P

  6. #116
    DCEmu Pro mesosade's Avatar
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    100th POST!
    ummm dramatic non?
    oh also does anyone out there wish to design a sig? i'm kinda bored with mine make sure there's a slot so any beta tester can stick they're name there.

    BTW DID YOU SUBMIT THE NEWS?

  7. #117
    DCEmu Coder ninja9393's Avatar
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    i like the metel slug reference too

  8. #118
    PSP User dtothabreezy's Avatar
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    Default whoa nice

    love the go part this is shapin up you need to set a timer for the bullets so they shot one at a time for the snipper and leave it like that for a machine gun--if u hold square all the bullets stop--if u add a flamethrower you could use a code like that cuze if you hold it down and jump the bullets moves wit u

  9. #119
    DCEmu Coder MasterChafed's Avatar
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    I was going to , but I dont need a time, I just need to edit it to where it says something like

    if currentBullet < 1 then
    currentBullet = currentBullet + 1
    else
    currentBullet = 1
    end

    or somthin like that.

    and that GO thing I made is what Iwas referring to when i said it had something from metal slug in it.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  10. #120
    DCEmu Pro mesosade's Avatar
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    Quote Originally Posted by dtothabreezy
    love the go part this is shapin up you need to set a timer for the bullets so they shot one at a time for the snipper and leave it like that for a machine gun--if u hold square all the bullets stop
    yeah i made note of that...

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