KOS can already to be used to compile simple GBA and PS2 binaries. The problem I find with KOS is that it's open source, but there aren't the base of knowledgeable PS2 or GBA guys who care to add to it. KOS is big in the Dreamcast scene, so I don't see DC devers committing the time they already don't have much of adding to it. It would be fantastic of some guys from the PS2 or GBA scene took an interest in KOS and start building up those aspects of it.
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