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Thread: Halo 2d Public Alpha PSP

                  
   
  1. #1
    DCEmu Coder MasterChafed's Avatar
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    psp Halo 2d Public Alpha PSP

    I have released my first public Alpha of Halo 2d lua game for the PSP. I hope you enjoy.

    Whats fixed:

    1. Walking animations now stop whenever you stop pressing the button

    2. The horrible lag caused from blitting images over and over is gone.

    I also added a title screen.

    Expect more in the near future.

    Download and Give Feedback Via Comments
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  2. #2
    Now with Blast Processing! Kaiser's Avatar
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    There the user group thing has been sorted out thanks to DS. I'm moving this to PSP news forum as well.


    Nice Work MasterChafed

  3. #3
    LUA Coder D0N's Avatar
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    This looks like a promising piece of homebrew. Keep up the good work MasterChafed!

  4. #4
    DCEmu Coder MasterChafed's Avatar
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    Thx Kaiser
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  5. #5
    DCEmu Coder MasterChafed's Avatar
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    Thx Dawd
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  6. #6
    DCEmu Coder ninja9393's Avatar
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    thanks for realesing a public beta

    keep up the good work

  7. #7

  8. #8
    DCEmu Newbie
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    lloook awsome but is it possible to make it into a regular homebrew instead of lua ? im kinda newb at homebrew i guess :S but yea looks pretty good keep it up

  9. #9
    GP2X Coder/Moderator
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    Several things:
    * Betas are the version name for 'Final release for testing'. It means that from that point, it's all bug fixing. No more features are added.

    * Comment and indent your code properly. It makes it easier to maintain and follow especially in the long run

    * The images need to be cleaned up a bit, I keep getting white pixels in some frames of animation

    * Credit the team and source code that you used. Half of the source code is from my animation sample as well as the fixes I made

    * There are unused images loaded in the game and included in the zip (the idle animations).

  10. #10
    DCEmu Coder MasterChafed's Avatar
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    I know yaustar, I was just excited to release something to show everyone a demo of what I was working on. I planned on indenting and cleaning up code, and I am going to put credits on the start screen, as well as in my script. I am just always working on adding things to it, so I forget to do these things.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

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