Can this be use in a PSP with a version of 2.71? No, right?
Zx-81 I'm sure you've been asked before but would you have any interest in either porting to or building a PSone emulator for the PSP as your next project?Keep up the great work!
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Can this be use in a PSP with a version of 2.71? No, right?
ZX my freind you've done it once again. ive got zelda and pokemon running at 30 fps/70-100%.
bug-, on Zelda, when loading a save state, backround screen stays blue, doesn't freeze, game still plays fine, but you can't see anything cuz of blue. It's probably nothing, but i figured id tell you anyway.
GREAT WORK ZX.
-Dementia
my emu dosent want to load keyboard config wen i load ame it dosent want to go to menu wen i push the button i assigned
btw great updae mn
good lets wait for kernel mode and more speed,keep it up
ya since really eboots for firmware 2.6 are really no longger needed so much since most people have downgraded their PSP's except those who have the TA-082 models. But it would probaly be best to make this 1.5 firmware compatible only for best results. Such as the Media Engine should definently be used to get great sound quality, also the full 333mhz of the PSP. Also another thing we should look foward to down the road if this emulator turns out well is maybe ad hoc support. Because there were many great multiplayer games for the PSP, such as Zelda Four Swords o_O
zx-81, sorry to be hast-ish, and whatever you do DONT STOP THIS PROJECT, but like tsurumaru said, what are your plans for your next project?
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It works fine for me... what firmware are you using? (I'm on 1.50)Originally Posted by borgamix123
The PC savestates (the .sgm files, not the .sav - .sav is the cartridge save, which hasn't been implemented yet in PSPVBA) should be in the format (Name of Rom)(#).sgm, without the parentheses. # can be any digit from 1-9. To get it to work on the PSP, rename it to the format (sav_)(name of rom)(_#).sgm without the parentheses, where # can be any digit from 0-4. For example, if you have a save from Mega Man Zero on your PC, and your rom is name MMZ.gba, then the save should be something like MMZ1.sgm. To get it to work with PSPVBA, simply rename it sav_MMZ_0.sgm, and it should appear in slot 0 in the save state list. Hope this helps.
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