Page 6 of 18 FirstFirst ... 234567891016 ... LastLast
Results 51 to 60 of 173

Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.0.5 (final on 2.x?)

                  
   
  1. #51
    DCEmu Regular
    Join Date
    Jan 2006
    Location
    UK
    Age
    48
    Posts
    308
    Rep Power
    72

    Default

    Zx-81 I'm sure you've been asked before but would you have any interest in either porting to or building a PSone emulator for the PSP as your next project? Keep up the great work!

  2. #52
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    1
    Rep Power
    0

    Default

    Can this be use in a PSP with a version of 2.71? No, right?

  3. #53

    Default

    ZX my freind you've done it once again. ive got zelda and pokemon running at 30 fps/70-100%.

    bug-, on Zelda, when loading a save state, backround screen stays blue, doesn't freeze, game still plays fine, but you can't see anything cuz of blue. It's probably nothing, but i figured id tell you anyway.


    GREAT WORK ZX.

    -Dementia

  4. #54
    DCEmu Regular siulmagic's Avatar
    Join Date
    Jun 2004
    Location
    PR Isla de la Muerte
    Posts
    341
    Rep Power
    78

    Default

    my emu dosent want to load keyboard config wen i load ame it dosent want to go to menu wen i push the button i assigned

  5. #55
    DCEmu Regular siulmagic's Avatar
    Join Date
    Jun 2004
    Location
    PR Isla de la Muerte
    Posts
    341
    Rep Power
    78

    Default

    btw great updae mn

  6. #56
    DCEmu Rookie
    Join Date
    Jun 2005
    Location
    -=MX=-
    Posts
    157
    Rep Power
    73

    Default

    good lets wait for kernel mode and more speed, keep it up

  7. #57
    DCEmu Old Pro pkmaximum's Avatar
    Join Date
    Jul 2005
    Posts
    1,055
    Rep Power
    77

    Default

    ya since really eboots for firmware 2.6 are really no longger needed so much since most people have downgraded their PSP's except those who have the TA-082 models. But it would probaly be best to make this 1.5 firmware compatible only for best results. Such as the Media Engine should definently be used to get great sound quality, also the full 333mhz of the PSP. Also another thing we should look foward to down the road if this emulator turns out well is maybe ad hoc support. Because there were many great multiplayer games for the PSP, such as Zelda Four Swords o_O

  8. #58

  9. #59
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    334
    Rep Power
    70

    Default

    Quote Originally Posted by borgamix123
    sry but it didnt work....
    It works fine for me... what firmware are you using? (I'm on 1.50)

    The PC savestates (the .sgm files, not the .sav - .sav is the cartridge save, which hasn't been implemented yet in PSPVBA) should be in the format (Name of Rom)(#).sgm, without the parentheses. # can be any digit from 1-9. To get it to work on the PSP, rename it to the format (sav_)(name of rom)(_#).sgm without the parentheses, where # can be any digit from 0-4. For example, if you have a save from Mega Man Zero on your PC, and your rom is name MMZ.gba, then the save should be something like MMZ1.sgm. To get it to work with PSPVBA, simply rename it sav_MMZ_0.sgm, and it should appear in slot 0 in the save state list. Hope this helps.

  10. #60
    PSP User Emeriastone's Avatar
    Join Date
    Feb 2006
    Location
    MO, USA
    Posts
    612
    Rep Power
    73

    Default

    ty!

Page 6 of 18 FirstFirst ... 234567891016 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •