Page 7 of 7 FirstFirst ... 34567
Results 61 to 62 of 62

Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.0.6 (minor update)

                  
   
  1. #61
    DCEmu Legend ACID's Avatar
    Join Date
    Feb 2006
    Location
    6 Feet Under
    Posts
    2,348
    Rep Power
    87

    Default

    Legend of Mana
    Final Fantasy IV
    Pokemon Red & Emeral

  2. #62
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    Quote Originally Posted by vettacossx
    kingdom hearts chain of memorys worked last release well i shouldnt say worked ....but it loaded the rom!!!!AND I EVEN GOT SOME SOUND!!!!....BUT THE SCREEN WAS ALL WHITE SO IM OFF TO TRY IT ON THIS RELEASE!!!
    Vettacossx, it's very very hard to read you (your typography is awful. You don't write for you, but for others ) ...

    Back to your problem, this is seems to be a bug of VBA (does it work with the linux / Windows version ?).

    Quote Originally Posted by vettacossx
    Q-I REMEMBER PLAYING THE PC VERSION VBA... and finding out that there is a SPECIFIC version ...( an older one even not the latest version) that was more compatable for certain roms....as a matter of fact i ran into the same problem with DBZ:buu's fury in the newest vba for PC so i googled to see why dbz buus fury plays fine but when you get to grand kais castle the emulator promts .....THIS GAME WILL NOT OPERATE ON THIS HARDWARE....the psp version im guessing was ported from the latest version of vba so my QUESTION is THIS.....is it possible that using that older more compatable version.... SOME roms MIGHT work better OTHER THAN the DBZ BUUS FURY....LIKE KINGDOM HEARTS???just curious
    Yes, this should be possible, but it takes a lot of time to compare the two versions, and i've modified a lot of things in VBA ...

    Quote Originally Posted by vettacossx
    AND i have noticed a lil gfx issue in the last 2 releases it seems like theres a layer that toggles on and off or just dont work....whats strange is that in your vs1.04 the gfx are a bit better as far as the layer issue is concerned ( for example when playing mario kart or when a screen in mario pinball fades out or fades in it will EXclude the black layer that is noprmally pressent...
    ok good to know.

    Quote Originally Posted by vettacossx
    all in all this is a very impressive job porting this TREAT of a emulaytor to the sony psp
    Thanks

    Quote Originally Posted by vettacossx
    DO YOU THINK ITS POSSIBLE TO PORT A CPS1/CPS2 emu to the psp??? MARVEL VS CAPCOM AND SUPER PUZZLE FIGHTER IN HANDHELD!!! OMG!!!!!
    If an emulator already exists, it should take few days to port this on PSP ..
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

Page 7 of 7 FirstFirst ... 34567

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •