First of all, does the fact that it probably doesn't make much of an impact it make it right in ANY way? Nope. Not at all.
Does it have a big impact? Financially speaking, no, I highly doubt it for the majority of situations in the western world. Despite what Oninotsume wrote, the anecdotal evidence that I've heard from many developers is that they have more money than they know what to do with. And with the games industry eclipsing Hollywood in sales and profitability, this isn't hard to believe. I'm not calling Oninotsume a liar though. Japanese companies typically pay their employees far less than they could get in comparable overseas positions, so I could easily see them making excuses for that. On top of that, we all know that the companies that make the most original, innovative games are the least profitable, and if he works for one of those, than him and his company may very well be telling the bold faced truth (not trying to get in a fight here, Oninotsume -- I personally totally sympathize with your position and knowing what it feels like to see something I've worked hard on and earned next to nothing from become popular while I can't even pay rent -- my point is simply that a lot of game company employees WILL tell, and have told, an exactly opposite story)
And the last point there is the one that I'd like you pirates to consider. You make yourself feel better by sauing that it's not doing any real harm because the game companies are rich and that you wouldn't have bought the game anyway, but when unoriginal, uninspired, cookie cutter franchises and spinoffs are the only games that a developer can make money off of (because they're the only game concepts that the general population -- the population less likely to be familiar with pirating -- has any familiarity with), you have to realize that you're killing the incentive to produce interesting and innovative games by downloading them instead of taking a risk and purchasing a game that you're curious about every once in a while. You may not be strinking a huge blow to the industry on whole, but there ARE deffinately situations where piracy will have a huge effect on the bottom line.
And guys, you need to get it through your heads that being poor is not an excuse for stealing these games.This sort of mentality is fundementally flawed. I don't know anyone who loves riding horses but will go out and steal a horse because they can't afford to buy one on their own. And yet, people will gladly do exactly that when it comes to software. That's some very sorry sense of entitlement. When it comes to a hobby, if you can't afford it, that's the end of the story, you need to find another hobby. Especially the pirates among you who do nothing but play games. Buy the games that you truly want and can afford, but there's plenty of worthwhile ways to spend your time otherwise. The best things in life are legitimately free.Originally Posted by dOOmy
Well sorry, but even if Wraggster's a marauding pirate himself, the rules of this site still say no ISO discussion. Firstly, as Wraggster has pointed out on many occasions, homebrew is not about piracy. I know that a lot of people out there pirate, I'm not trying to deny it, nor am I under the delusion that that fact is going to change anytime soon, but this is a HOMEBREW site, not a piracy site, and there are people like me who do come here simply for homebrew and take offense to the implication of "Shhh! Everyone's doing it!". Nope, we're not all doing it, and the fact that this site has a no ISO policy is part of the reason why some of us come here. Keep it to yourself -- this is no more a forum to talk about your ISO usage than it is a forum for intelligent discussion of botany.Originally Posted by YourStillWithMe
At the very least, I think you should have respect for your host (Wraggster's) wishes. If I were him, I'd take each and every pro-ISO post as a personal slap in the face. And Wraggster sounds like a real stand-up guy, I personally wouldn't dream of treating him that way. This is not the place to flaunt and discuss your pirating activities and that's been made ABUNDANTLY clear.
As a side note, bringing up GBA/DS piracy compared to today's games is kind of a faulty comparison. 2D game making technology and methouds really haven't changed much in the last ten years, whereas the technology in todays 3D games is still constantly evolving and getting more complex. You could easily argue that it doesn't cost as much to make a GBA/DS game, because the methouds to do so are so much better documented, and many more people are experienced and competent at making them. If the game's cheaper to make, the developer ends up making a larger profit on each unit sold, and the more profit they make on each legitimate unit sale, the more they can "afford" to loose the profits from someone stealing the product.
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