using zquake, making it'd be possible, porting it, probable.
if people were able to port quake with help using the shareware demo of it, couldnt we theoretically port the demo of halo to the psp?
using zquake, making it'd be possible, porting it, probable.
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so uhh, i mean i dont know anything about doing that kind of stuff, but why doesnt somebody try?
otherwise we're stuck with waiting for the 2d version (not that i have anything against it)of halo so that we can have halo on the psp.
No its not possible...
Reasons why :
1) halo needs 733MHz CPU to run, PSP only has 333mhz
2) halo needs 128MB RAM, PSP only has about 17-20MB usable RAM
3) halo needs at least a 64MB gfx (128MB recommended), PSP only has 4MB gfx
Thats why he said base it off the QUAKE engine. All we need is change the 3D sprites using zQuake and take the pak1.pak file and place it in the Quake hombrew folder for PSP instead of the the pak0.pak
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uhhh.. yea, wouldnt that work?
okay......let me put it to you this way...
i tried making a mod for psp called "Halo/Iris mod"
Unforunately, i got a C&D order.....still dont know why but i did......and i havent released it since
what they told me was they didnt want anything halo on the compeitors console ( a.k.a. PSP )
so........making a port of halo to the psp.......will get you a C&D order....or maybe....a lawsuit.....depends on how microsoft feels that day
Thanks for Everything,
PSPdemon
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Then whats gonna happen to Halo 2d?...
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dont know........
i mean...it has the style of Halo Zero....so i dont think its going to get a C&D order.
and plus.....the one i was making was in 3D....just like the real halo...and i was going to make halo based maps... so, i guess that could be a reason why.
Thanks for Everything,
PSPdemon
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True, that may have been Microsofts, i'll put this lightly, "grounds" for the C&D order.
Halo CE was made by bungie so Microsoft couldn't sue its own game creator.
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