awesome zion
The game is very much still in alpha stage. but is improving day by day.
im working on sprite animation, but want to code it in a new way, so its
taking a bit of time. I have nearly got the interactive conversation
aspect done, but i want to refine it a bit more.
Added in this release :
Ingame Menu,
Proper Title Screen Menu,
Collision detection,
Eboot, rather than loading via lua player,
Two (cpu) controlled characters.
Another update soon, hopefully..![]()
Alright! Now to sneak into my brothers bedroom and grab ahold of his psp...![]()
As usual, quick review of areas to improve on:
- Font variable isn't used yet (minor gripe since it crashed LuaPlayer Windows)
- Rethink on how you are going to manage your NPCs, calling them NPC1, NPC2 etc is just going to be tedious to work with as you have to type the same line over and over again in code to do the same thing. Eg:
NPC1.DoSomething()
NPC2.DoSomething()
....
NPC919.DoSomething()
Put them in a table and run through them in a while/for loop. Eg:
for i=1, TotalNumberOfNpcs do
NPC[i].DoSomething()
end
-- The screen.waitVblankStart(60) and screen.waitVblankStart(240) are unneccasary in the init function as the player is forced to wait when he/she doesn't need to.
awsome!
RIP: Agapito Elber Gudo.
RIP: Rosa Melano
Chema! Te lo lavas!
Have a nice day! lmao
gottahold of my bros PSP
Hmmm, this should be posted in news...
I'm surprised the developement thread is getting more attention than this beta one.
Great job Zion! I look forward to the next beta...
If you you want a menu, I can make you one while im cookn up your new sig.
And here I thought you were inactive![]()
Miniviews:
Spoiler!
It shouldn't be. There isn't anything playable in this release.Originally Posted by Crimson_Lotus
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks