looks like crystal warriors for the game gear
if you wanted to decide whats its most comparable to, i would say it was more like final fantasy tactics... But at the same time not really at all like fft. Once again, its very unique.
looks like crystal warriors for the game gear
Shining Force or Warsong (aka Der Langrisser) are good comparisons I guess
[quote author=GPF link=board=Dev;num=1087024756;start=0#7 date=06/14/04 at 00:47:47]also the SDL_net lib has not been ported to the dreamcast. I don't know much about this game is it multiplayer on the same machine or just across a network?[/quote]
Network, yes, but it should be possible to also play the game against a second player with two controllers on one Dreamcast as it is a round based strategy game - Do you remember the secret two player mode from Shining Force 2 (MegaDrive/Genesis)?
Just that you'd still have other enemies with this game, where in Shining Force 2 you'd only have the Shining Force itself and the Runefaust army.
@GPF:
I've posted your thoughts at the Dreamcast topic in the Battle for Wesnoth dev forum:
http://www.wesnoth.org/forum/viewtop...?p=22887#22887
Chris
I am kinda curiouse as to how the controls would look. Any ideas?
Dave the lead programmer has confirmed his interest in a DC port over at dcemulation.com:
http://www.dcemulation.com/phpBB/viewtopic.php?t=51757
Hi,
I'm the lead developer of Battle for Wesnoth.
We'd be interested in a Dreamcast port of Wesnoth, however Wesnoth uses rather modern C++ (heavy use of templates, exceptions, etc). I don't think it'd be feasible to convert it to conservative C++ or to C.
So, is it possible/easy to port a C++ program to the Dreamcast?
David
@1timeuser: Controls could be like in Master of Monsters, Shining Force or Warsong (Genesis/MegaDrive)
Chris
maybe a slightly modified version for the Dreamcast is a possibility then
Would be great! This thing could be a commercial homebrew 4 DC and a really big hit too if it supports multiplayer (at least 2-4P on one DC)
Chris
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