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Thread: Battle for Wesnoth DC - SDL porter needed!

                  
   
  1. #11
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: Battle for Wesnoth DC - SDL porter needed!

    if you wanted to decide whats its most comparable to, i would say it was more like final fantasy tactics... But at the same time not really at all like fft. Once again, its very unique.

  2. #12
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    Default Re: Battle for Wesnoth DC - SDL porter needed!

    looks like crystal warriors for the game gear

  3. #13

    Default Re: Battle for Wesnoth DC - SDL porter needed!

    Shining Force or Warsong (aka Der Langrisser) are good comparisons I guess

    [quote author=GPF link=board=Dev;num=1087024756;start=0#7 date=06/14/04 at 00:47:47]also the SDL_net lib has not been ported to the dreamcast. I don't know much about this game is it multiplayer on the same machine or just across a network?[/quote]

    Network, yes, but it should be possible to also play the game against a second player with two controllers on one Dreamcast as it is a round based strategy game - Do you remember the secret two player mode from Shining Force 2 (MegaDrive/Genesis)?
    Just that you'd still have other enemies with this game, where in Shining Force 2 you'd only have the Shining Force itself and the Runefaust army.

    @GPF:

    I've posted your thoughts at the Dreamcast topic in the Battle for Wesnoth dev forum:

    http://www.wesnoth.org/forum/viewtop...?p=22887#22887


    Chris

  4. #14
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    Default Re: Battle for Wesnoth DC - SDL porter needed!

    I am kinda curiouse as to how the controls would look. Any ideas?

  5. #15

    Default Re: Battle for Wesnoth DC - SDL porter needed!

    Dave the lead programmer has confirmed his interest in a DC port over at dcemulation.com:

    http://www.dcemulation.com/phpBB/viewtopic.php?t=51757

    Hi,

    I'm the lead developer of Battle for Wesnoth.

    We'd be interested in a Dreamcast port of Wesnoth, however Wesnoth uses rather modern C++ (heavy use of templates, exceptions, etc). I don't think it'd be feasible to convert it to conservative C++ or to C.

    So, is it possible/easy to port a C++ program to the Dreamcast?

    David

    @1timeuser: Controls could be like in Master of Monsters, Shining Force or Warsong (Genesis/MegaDrive)

    Chris

  6. #16
    Won Hung Lo wraggster's Avatar
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    Default Re: Battle for Wesnoth DC - SDL porter needed!

    maybe a slightly modified version for the Dreamcast is a possibility then

  7. #17

    Default Re: Battle for Wesnoth DC - SDL porter needed!

    Would be great! This thing could be a commercial homebrew 4 DC and a really big hit too if it supports multiplayer (at least 2-4P on one DC)


    Chris

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