
Originally Posted by
yaustar
I don't think LuaPlayer 'demands' anything, all it provides are high level API function calls to the PSP's hardware as far as I can tell. It doesn't supply any structure in the same way as the DSLua framework does (eg Sprites).
For example, I can write up the entire program in a while loop rather then splitting it up in functions and it will still work the same way. Although you can do this with other languages, structuring the code/objects etc seems to be more tedious in Lua then in other languages I am using. Currently, I am thinking about designing a vector/stack/list/queue like structures in Lua to disprove/prove this fact.
Lua is definitely the most basic scripting language I have come across. It is possible that I am having a little more trouble working with it as I come from an OO background rather then a procedural and Lua is very procedural (although OO design can be 'hacked' in with metatables).
Whether Lua is or is not a scripting langauge, I am having trouble seeing the fine line that seperates the sub sets of languages in this area.
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