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Thread: PSPVBA-Suggestions-Anyone?

                  
   
  1. #31
    DCEmu Regular siulmagic's Avatar
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    reduse the X of the screen to make the screen een smaler ames like castle vania woult improve n speed cus the dotn need much screen to the sides =),wish i coud test the next release but my psp is briked =/

  2. #32
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by Shadowblind
    I really wish some1 would make a DS emu, but isnt it something like.....PSP doesnt have enough processing power or something?
    If im not mistaking PSP has more power but doesnt have dool screen and touch screen. That alone will be the hardest part to emulate.

  3. #33
    DCEmu Rookie R4mbo's Avatar
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    I would be very glad to see GB/GBC Support in the Emu, i tried out this a few days ago and i found out that it doesn't work yet :*(.

  4. #34
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    Quote Originally Posted by Mr. Shizzy
    7) Zipped ROM support.
    already implemented.

  5. #35
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    The exchanging roms idea over IR / Ad Hoc is a pretty cool idea. I would love to see that.

    I take it it already has widescreen \ 4:3 options, save states \ save game...

    Just a technical question, but I know Monkey64 has issues with larger roms than the PSPs RAM, and I'm assuming the issue with roms 16MB+ is the same?

    How come a GBA is able to read it? I mean it can't have nearly as much ram...., but either way streaming the rom like the N64 emulators would be cool...not sure how hard that is to impliment though..

  6. #36
    DCEmu Newbie fnx's Avatar
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    I would like to see VBA movie player that plays .VBM-format (to view tool-assisted speedruns )

    More info here:
    http://tasvideos.org

  7. #37

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    What about .rar archive support? Would that be able to shrink the usage of roms on the memory stick without hitting speed bumps?

  8. #38

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    Speed should be your first priority, obviously.

    But other than that: Total compatability with PC VBA save files etc etc. Cheats would be cool too.

    I agree with whoever it was: get rid of sound code to help with speed. Or maybe you could make a version with all the sound code taken out, bundled with your next release, like you have for the 1.0 and 1.5 fw versions?

  9. #39
    Fidei Defensor Basil Zero's Avatar
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    Most Important is:
    Speed
    Sound

    But there should also be:
    ----Better Rom Browser
    ----Ability to delete roms
    ----Ability to delete save states
    ----Ability to save states(work on it better)
    ----Gameshark or some other cheat device added
    ----Ability to play 16+ mb roms
    ----better backgrounds and icons on menu
    ----GB/GBC Support IS NOT NEEDED(that will only slow down the process of the emulator)(and besides we already have GB/GBC emulators
    ----Kernal mode if possible
    ----To show more than 10 frames per second(so annoying all roms show 10 frames)
    ----In other words, similar to what SNES9x TYL has been doin lately.

    Keep up the good work though!

  10. #40
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Illegal Machine
    How about optimizing pspint a little for smoother gameplay and increased compatability?
    This is not the subject of this topic ... but after pspvba i will rewritte most of my emulator (sound and graphics) using all hints i've learned porting PSPVBA ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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