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Thread: PSPVBA-Suggestions-Anyone?

                  
   
  1. #61
    XBOX 360 User Kramer's Avatar
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    what firmware do you have katarn

    -!-
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  2. #62
    DCEmu Regular jwilds73's Avatar
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    Default Mario and Luigi SuperStar Saga (flicker)

    Ok in Mario and Luigi Super Star Saga there is a horrible flickering in the intro when the evil people are walking down the carpet to greet the princess and steal her voice. Anyway's I remembered this post by StrmnNrmn about Daedalus and Paper Mario. I wonder if this game is doing the same thing hence the horrible flicker

    Firstly, I managed to fix the horrible flickering that happened when running various roms (Paper Mario was a good example). It turned out that I was making an assumption that roms executed exactly one display list per frame. I assumed that each display list would clear the screen, render everything, and then wait for the screen to flip. As it turns out, some roms execute multiple display lists per frame. In the case of Paper Mario it executes 2 display lists per frame (one which clears the screen, then another which renders everything). By making sure that I only flip after the second display list executes, I avoid the flickering (the actual solution is a little more involved but this is the general idea).

  3. #63
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    Hey ZX why dont you form a team to help you make this. I'm tired of seeing you working so hard without alot of help (Especially with a problem like this). If you work in a group you might even be able to make a dynamic recompiler

  4. #64

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    ^ i agree with you in a way, but i also think he likes working on it on his own cuz..its his? I dunno, even I like to work on my own projects on my own, he may feel the same despite how much can be acomplished with others if you know what i mean.

  5. #65
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    Default I'd have to Agree......

    Quote Originally Posted by Acidburn05
    Right now the processing speed i think is the most important. Everything else is good but what good is it if you cant play a game at descent speed. I see people are asking for GB & GBC support but from what i know i think the CPU will take a good speed hit that way. Plus theres already a GB/GBC emu that works basically at full speed so why try to add something that we already have.
    Just like daedalus i really think performance is what should be optimised, follow the same pattern as Snes9x TYl its pretty much at full speed with most games and now their adding a wikid cool GUI with lots of cool features.

  6. #66

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    when version that supports rar will be released? I saw the you have already implented this freature.

  7. #67

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    I'm hoping for larger rom support. Kingdom Hearts is too big.... Other than that, full speed is most important to me, then sound

  8. #68
    DCEmu Legend Video_freak's Avatar
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    i think speed should definently come before sound. i can stand playing games without sound, while i speed is more important for the overall playing quality

  9. #69
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    ZX-81 what i would really like is a comfirmation when Saving/Loading/Deleting a save slot cause i deleted my game mistake and would like somthing tha say:

    Are you shure you want to delete this save slot or
    Are you shure you want to overwrite this save slot or Are you shure you want to load this save slot.

    Thanks i would really apreciate Thanks.

    P.S Nice job whit PSPVba Thanks

    Cheers,
    Bear_XI/Zereo_X(QJ's Name)

  10. #70
    PSP User Uruz 6's Avatar
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    So: speed, large roms support, (3rd distant but still there) sound.
    Wouldn't a dynamic recompiler solve the first two?

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