if timerL >= 10 then characterL = playerL2 end
-- change when numbers are hit --
if timerL >= 20 then characterL = playerL3 end
if timerL >= 30 then characterL = playerL4 end
if timerL >= 40 then characterL = playerL5 end
-- change when less then 10 --
if timerL <= 10 then characterL = playerL end
-- other animation directions --
if timerR == 50 then timerR = 0 end
if timerR <= 10 then characterR = playerR end
if timerR >= 10 then characterR = playerR2 end
if timerR >= 20 then characterL = playerR3 end
if timerR >= 30 then characterL = playerR4 end
if timerR >= 40 then characterL = playerR5 end
if timerD == 20 then timerD = 0 end
if timerD <= 10 then characterD = playerD end
if timerD >= 10 then characterD = playerD2 end
if timerD >= 20 then characterL = playerD3 end
if timerD >= 30 then characterL = playerD4 end
if timerD >= 40 then characterL = playerD5 end
if timerU == 20 then timerU = 0 end
if timerU <= 10 then characterU = playerU
if timerU >= 10 then characterU = playerU2 end
if timerU >= 20 then characterL = playerU3 end
if timerU >= 30 then characterL = playerU4 end
if timerU >= 40 then characterL = playerU5 end
Bookmarks