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Thread: Daedalus R6 Released - Nintendo64 Emulator for the PSP

                  
   
  1. #61

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    AWESOME!!! Keep up the Amazing work!
    And speed increase would be great for R7

  2. #62

  3. #63
    DCEmu Old Pro stotheamuel's Avatar
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    Quote Originally Posted by flyer
    hey thank you and the best is the speed

    I wrote this song a long long time ago

    2pac rest in peace


    he will

    lol

    HAHA look at my sig


    and to all the people who keep saying work on the speed.. i think he knows what hes doing.. lol

  4. #64
    PSP User JD/'s Avatar
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    Default Awesome!!!

    This new n64 emu for psp is awesome R5 pails in comparison to this . R7 should be able to crack down on those graphical errors and maybe implement sound with higher frame speeds. after that its just compatibility keep up the good work. ^_^

    Edit: I think in R7 you should include the sound first because it might affect frame speed

  5. #65
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    Default My Opinion on Sound

    I just want to say that I don't really care to much about sound on most games. I am almost always listening to something else while I'm playing something. I find the sound in most games just repetitive music that I get tired of or annoyed fairly quickly. Unless it's a video with actual words being spoken, I don't really care to hear it. Plus, I've already listen to and got tired of the sound when I played these games on N64.

    Sure sound would be nice but I just don't think there's any way this emulator will run smoothly with sound. Most games in the SNES emulator don't run smoothly with sound even with the sound in the media engine. So I would say speed and random crashes would be more useful to work on right now.

    Just my opinion.


    BTW, great job. I just tested Mario Kart and it is very playable. AMAZING JOB!!! If it just didn't crash often it would be pretty much what I dreamed of for N64 on the PSP. You can get through some races in time trial mode. Although it's not perfect, this is the first version that I will keep on my memory card.

    Thank you!!

  6. #66
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    Default

    Quite an improvement, I like it

    And I guess I would recommend to work on the speed and compatibiliy.

  7. #67

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    no sound maybe on some games but playing zelda without sound just doesnt cut it one of the best parts is the sounds of the game its like driving an rx-7 without hearing the sound it would be like driving any light car (rx-7-rotary engine best unique sounding engine)

  8. #68
    DCEmu Coder BrooksyX's Avatar
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    I would say speed would be a good thing to work on first.
    But Honestly I think stability and a little bit more compatibility should also be worked on first, not a whole bunch, but enough to keep the emu from crashing a lot. What good is a fast emu going to be if it crashes every 3~5 min.

  9. #69
    DCEmu Old Pro BL4Z3D247's Avatar
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    Quote Originally Posted by BigMace
    I would say speed would be a good thing to work on first.
    But Honestly I think stability and a little bit more compatibility should also be worked on first, not a whole bunch, but enough to keep the emu from crashing a lot. What good is a fast emu going to be if it crashes every 3~5 min.
    i totally agree, speed and stability are key right now IMO

  10. #70
    DCEmu Newbie m0dm0use's Avatar
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    Hey nice work its going real well, but if you've got mario kart working at playable speed tell us the exact rom name your using as differnt region roms will work better than others.

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