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Thread: Daedalus R6 Released - Nintendo64 Emulator for the PSP

                  
   
  1. #21
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    Thanks for all your hard work. It really is amazing what you've done so far.

    For upcoming releases I would personally like to see an increase in speed. Also Mario Kart was my favorite N64 game so making that work without crashing would be insanely awesome. Also increased compatibility for more games would be great. But I know all of these are enormous tasks. Any improvements are much appreciated.

  2. #22
    DCEmu Coder BrooksyX's Avatar
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    Quote Originally Posted by sroon
    Harvest Moon works!!!!
    And good!!!
    finally, this is what i have been waiting for!

  3. #23
    DCEmu Pro Man's Avatar
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    Is there a way to exit without having to restart my PSP ? everytime i want to exit a ROM i have to resart and it takes a long time, pardon me for being noobish but i cant find anything, other then that this is an awsome release and i hope for more to come!!

  4. #24
    DCEmu Newbie Sk8.4.Life's Avatar
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    Bwahahahah! Second download! (I'm just now posting. >.< after having tried it.) x2 the improvement of R5 with an avg. of about 6.5fps on Super Mario 64 in the first level, compared to the like 3 from R5 with Tesselate Large Tris on and without the Dynamic Compiler on! GJ!... Now to try it with the dynamic compiler on and the other off see the difference...

    Is there any possibility of frame skipping perhaps?

    Update: With the Dynamic Compiler on and the TLT off, I was getting about 8-9fps area while in the first level and 10-15 outside and inside the castle.

  5. #25
    DCEmu Regular Kvonx's Avatar
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    NNNNNNNOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! im not first NNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!! stupid football practice it made me late an i've bin waitin all day but as soon as im goneit appears..crap thank u for an excellent work strmnnrm we all r delighted..........jus downloaded

  6. #26
    DCEmu Old Pro BL4Z3D247's Avatar
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    finally c-buttons!!!!! mario doesn't look that much faster than R5 but strmnnrmn worked on the grafical stuff, hopefully he works on speed and/or stability for R7
    EDIT: wait mario does look a bit faster now that i look at my bros psp he still has R5 on his

  7. #27

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    Hmm niiiiiice. Testing now. Work on speed! Playin Mario is fun and all, but after a while I get cramps from pushing the buttons too hard trying to make him go faster :P

  8. #28

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    this is great lol nice work on this and could the rom compatibility list be updatedif its not already

  9. #29
    PSP User Nasty Nate's Avatar
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    when i tried bass hunter on R5, the framework said it was runnin at like 115 frames, dows it still do iy on R6

  10. #30
    DCEmu Pro sroon's Avatar
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    Hey drew! I like your pic!
    anyways there isnt too much dif with the release!

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