My works internet wont let me on to this link.
Whats it all about?? ...Is super coder NJ gonna sort out mame???
NJ has posted some excellent WIP news over at his site of his latest project for the PSP, A CPS1 Emulator, CPS stands for Capcom Play System which supports some of the best Arcade games ever.
Our excellent translator b8a has posted what NJ posted on his site:
Originally Posted by NJ
Under Development
CAPCOM CPS1 Emulator for PSP
Development Status:
Video emulation: 50% - row scroll not implemented.
Sound emulation: 10%
Input emulation: 80%
CPU emulation: 80%
As I've achieved my initial goal, I decided to go ahead and post the news.
Everything other than scroll 2's row scroll, screen flip, and rotation (which probably won't be implemented), the video emulation is complete, and everything else is far from ready. SFZ CPS Changer version is also currently working.
It feels like Final Fight and Street Fighter 2 are a little on the slow side.
This is just at the stage where I've just got it working and I haven't made any optimizations yet, but it's guaranteed to get even slower when Row Scroll is implemented.
As for CPS2, the M68000 memory access causes a drastic drop, so I think it'd be pretty challenging to accomplish.
Not to mention that there's not enough memory for most of the games.
Excellent news for the PSP Scene.
My works internet wont let me on to this link.
Whats it all about?? ...Is super coder NJ gonna sort out mame???
Its only a WIP but sound good.
google translation:
Development circumstance
Video emulation: 50% - row scroll not impremented.
Sound emulation: 10%
Input emulation: 80%
CPU emulation: 80%
Once because aim was attached, information is increased.
As for video emulation whether row scroll of scroll 2 and the picture flip and revolution (it does not mount,)
Other than generally as for end and other things when still you said. Also SFZ CPS Changer edition once correspondence.
Final Fight and Street Fighter 2 are the feeling whose operation is a little slow.
Temporarily, still optimization has not gone at the stage that, it is moved, when, but it mounts Row Scroll
Furthermore it is secure to become heavy.
Because as for CPS2, the memory access of M68000 decreases substantially, it is rather harsh, is.
Most games are not enough memory, is, die.
Thats fookin amazing news though if NJ is working on CPS1 emulation!!!!!
Mame4all is cool but there hasnt been any updates for quite a while and theres quite a few games that dont work properly... but if NJ is on the case for cps1 emulation then hopefuly there will be regular updates. If his neo geo emulators are anything to go by (hes possibly the hardest working coder around) then he'll soon sort it out for the PSP.
This is great news!![]()
He’ll soon sort CPS1 out!
...and i wouldn’t put it past him to get some stuff running on CPS2 in the not to distant future. He said “As for CPS2, the M68000 memory access causes a drastic drop, so I think it’d be pretty challenging to accomplish”, but that hasn’t stopped him performing miracles already on PSP!
I'd love to see Dungeons & Dragons tower of doom, Pocket fighter, AVP etc working on PSP (maybe im dreaming a bit now).
IDEAL!!!!!![]()
D&D tod is only 21 mb unzipped... for me its possible![]()
hi thanks for posting this, i edited the first post but all help is muchh apprecaited
for a second when i read the title i thought it said PS1 emulatorits good that were getting arcade emulators on psp
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Maybe some of his optimisations could be used to help MAME along??Originally Posted by Baboon
This sounds like a great project though!
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