Hi,
I'm new to this forum and dreamcast dev and wondering where and how to start. I have access to Ubuntu Linux, Windows, and OS X.
Which OS is the best for DC Dev?
I know you guys probably get tons of n00b questions, sorry, and all help is appreciated,
EpicAsian
While the site was down (at least for me), I've installed that. Now my question is, where do I go from here? How do I go about learning KOS?
Thank you,
EpicAsian
A bit outdated, but you could start here:
http://gamedev.allusion.net/softprj/kos/
I've looked at that site and didn't really see a getting started w/ programming w/ KOS on the DC, any links for that?
And thanks again,
EpicAsian
Your best bet will be to read through the examples included with KOS. They go through many things that you might need to know. Other than that, the source and header files for KOS will be great tools as well.
Also, I suggest that you check out the forums at DCEmulation.org. There are more active Dreamcast developers that hang out there than here (due to many issues, including the fact that DCEmulation has been around longer).
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
Here are a couple links to the site that might help:
*http://dcemulation.org/?title=Development
*http://dcemulation.org/phpBB/viewtopic.php?f=29&t=28240
Thank you guys for all the help and clarification.
Do you recommend starting with SDL? I've read (I don't remember where) that SDL is really slow on the DC, is it?
And is KOS only for interacting with the DC's hardware?
Thanks Again,
EpicAsian
Take it from me (I've been doing Dreamcast stuff for a long time), that SDL on the DC is just a bad idea. If you really want to be doing Dreamcast development, then stick with KOS. I've used SDL in the past (heck, I'm partially responsible for the fact that its included with KOS at all), and I found fairly quickly that it is not suited for Dreamcast stuff at all.
SDL on the DC is both slow and a memory hog. It leaks memory for no particular reason, and it does things in a way that is not really the right way to do things on the Dreamcast.
While KOS-based development is indeed Dreamcast-only, there are a lot of different ways you can make your programs run elsewhere without too much work (for instance, you might look at using KallistiGL for your graphical parts so that the code should work fairly well with a normal PC with OpenGL).
Last edited by BlueCrab; February 26th, 2010 at 19:41. Reason: WTF*was*up*with*those*stars*in*my*post?
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
Are there any other cross platform (DC/PC) game development libraries?
Also, I don't have BBA, or LAN Adapter, so how can I test software on the DC? I still have the modem (Model A), and tried the PC-DC Server on XP and a virtual Windows ME installation, and both have failed. Also, I have a DC Emulator on my PC and that doesn't run the files right, so what do you recommend? Has the PC-DC server ever worked on Windows 7 or Vista?
Thank you, again,
EpicAsian
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