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Thread: Vote for the next DS homebrew/port!

                  
   
  1. #31

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    Quote Originally Posted by HtheB
    euh.. Beats of rage is allready been ported by GPF
    Got me on that one, . Did he ever make a release though? I can't find one anywhere.

  2. #32
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    Half-life ain't happening. It's too complex, too detailed, and sure as hell isn't open-source.

    To qualify for this list, a game must be:
    open source
    open source
    and
    open source

    See, it fails all three criteria.

  3. #33
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    Defect said HL is possible.
    Maybe a Counter Strike would be more possible and easier.
    Like it would have 2D Sprites, or Low-Poly models. Extremely Low-Poly.

  4. #34

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    Ocarinia of time?

  5. #35
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    When he said it was possible, maybe he meant that it was within the realm of reason that it might run not too bad on the DS. However it is not open source. Counterstrike, even if open-source, relies on non-open-source HL1 stuff. Period. That's all there is to it. You cannot just get source code from out of nowhere, and source code is required before you can even begin to think about porting something.

  6. #36
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    for me :

    Duke Nukem 3D
    Shadow Worrior
    Abuse

    i will love to see thos games on my ds

  7. #37
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    Stunts a.k.a 4d-Driving would be awesome.

    I love the game though it's old.

  8. #38
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    Descent with touch screen control...Sweet!

  9. #39
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    Lol Descent looks to be good quality for a DS Homebrew, so ill go with it, but wouldnt it be cool if you could get unreal tournament or tribes 2 on the DS? i thot that would be soooo cool, but its most likely impossible.

  10. #40

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    Descent. Most def.

    My absurd homebrew suggestion that has nothing to do with converting open source: I've been fantasizing about a DS Mario Sunshine lately. The way I see it there are two options. One would be to model it after NSMB (which would involve a rediculous amount of level redesign) and the other is to model it after Mario64 DS (again, would be very dificult, but you wouldn't have to think as much about level redesign as it would be in 3D). If I ever get up the energy to learn how to make a DS game I'll try. I'll probably end up pestering Nintendo about it, too.

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