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Thread: And now for NeoDCv1!

                  
   
  1. #21
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Default Re: And now for NeoDCv1!

    i wonder what other neogeo homebrew is out there...

  2. #22
    Dream Coder
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    Default Re: And now for NeoDCv1!

    there are only like 3 demos, and only one was ported to the NGCD. (iirc)

    btw, a bit of a status update for those who care: i now have a working z80 core in the emulator. SFX are still a bit away, but the z80 is running and the emulator still runs fullspeed.

    good things on the way =P
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  3. #23

    Default Re: And now for NeoDCv1!

    Hopefully when the Z80 is actually being used extensively for sound effects, it still stays at fullspeed.

    Out of curiosity, what Z80 core are you using in NeoDC now?

  4. #24
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    Default Re: And now for NeoDCv1!

    cmz80. and as far as i can tell, it is trying to generate sound effects, its just the sound output code that is broken. then again, im not sure if the sound chips and fm emulation is running at all.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  5. #25
    DCEmu Newbie
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    Default Re: And now for NeoDCv1!

    can someone help me with burning this ( I have the bios but have made 5 costers)

  6. #26
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Default Re: And now for NeoDCv1!

    if your using dream inducer (which i recomend) just put the neocd.bin in the inducer folder (it should be 512kbs)

  7. #27
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    Default Re: And now for NeoDCv1!

    thank-you

  8. #28

    Default Re: And now for NeoDCv1!

    Hey Lain, welcome

    [quote author=LyonHrt link=board=dcemu;num=1105816619;start=15#15 date=01/15/05 at 18:45:09]A beta of a commercial game is still illegal to distrubte however.[/quote]

    yeah, but this one seems to be PD

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