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Thread: M68K for DC

                  
   
  1. #251
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    Default Re: M68K for DC

    yay! any chance that any of the timer issues have been fixed?
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  2. #252
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    Default Re: M68K for DC

    xBCD instructions are used for that, it's why i scanned xBCD code
    So all counter issues should be fixed now

  3. #253
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    Default Re: M68K for DC

    yay! time to go try and compile NeoCD ;D
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  4. #254
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    Default M68K for DC ATARI ST for the DC

    May be using that new 68K core you got, why don't we try to port the CaSTaway emulator running actually in Â*GP32 Â*and bring it to DC, because all of it, is developed using SDL and with the Propeller's DCDevCpp could Â*be easy and fine to port. That's an idea to test how it does go !!! Nice to see u.
    SH4 Risc LittleEndian

  5. #255
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    Default Re: M68K for DC

    has your team abandoned the m68k in sh4 project?
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  6. #256

    Default Re: M68K for DC ATARI ST for the DC

    [quote author=ron link=board=dcemu;num=1083323639;start=240#253 date=07/01/04 at 14:00:43]May be using that new 68K core you got, why don't we try to port the CaSTaway emulator running actually in Â*GP32 Â*and bring it to DC, because all of it, is developed using SDL and with the Propeller's DCDevCpp could Â*be easy and fine to port. That's an idea to test how it does go !!! Nice to see u.[/quote]

    Sounds like a good idea and I think it would achieve a good speed if you stop using SDL while porting it.

    But it would be sad if you would completly abondon the SH4 68K project, don't you think?!

    ...thinks of Sega Saturn Sega CD, Amiga 500, Capcom CPS1 / 2, System16 etc etc


    Chris

  7. #257
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    Default Re: M68K for DC

    think you could edit that down to just say the different systems using m68k s?

    also, where can i find sources to 1.0.1? i can only see sources to CaSTaway versions .9.3 or something.
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  8. #258

    Default Re: M68K for DC

    Done. A bit too enthusastic I am, sometimes... ;D

    Would be too bad to not have a SHx 68K some day soon.


    Chris

  9. #259
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    Default Re: M68K for DC ATARI ST for the DC

    [quote author=ron link=board=dcemu;num=1083323639;start=240#253 date=07/01/04 at 14:00:43]May be using that new 68K core you got, why don't we try to port the CaSTaway emulator running actually in Â*GP32 Â*and bring it to DC, because all of it, is developed using SDL and with the Propeller's DCDevCpp could Â*be easy and fine to port. That's an idea to test how it does go !!! Nice to see u.[/quote]

    I would love to see the atarist emulated on the Dreamcast, anyone had any success

  10. #260
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    Default Re: M68K for DC

    any updates on the 68k core?

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