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Thread: NeoPop SDL

                  
   
  1. #41
    DCEmu Rookie M@jk's Avatar
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    Default Re: NeoPop SDL

    when we can expect any test release ?

  2. #42
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    PM convo between me and GPF
    please dont quote me as i have about 10000 errors.

    I wrote:

    the new beta is an improvment. Is there a way to return to the main menu that i have yet to notice? also holding "r" and "l" no longer seems to work. I dunno if you made the resolution to support pal or not but for me it would be about perfect if it were pushed up +y just a little bit. personaly i perfered the smaller resolution and i know you probably have plans to make some kind of customization option later. anyways you probably already know all this but a list might be kind of helpful. so as far as the gui is...

    "r" and "l" reset seems to be broken
    the 256x256 looks nice but it needs to be pushed up
    it needs some kind of button combo to return to the menu

    though the speed is slow and the sound is scratchy, you may concider a public beta once thoes things are completed.

    it would be nice if eventually...

    you included customizable the video res
    customizable controll settings were added
    save states sram were supported
    and of course if the video and sound were a little cleaner.
    added artwork - pretty it up
    GPF wrote:
    still working on fixing the getting back to the menu, it appears like its going back to the menu, but its not drawing the screen.

    I didn't even think about pal support, I guess I will have to look into that Smiley right now I am stretching the screen to 320X240. I have been thinking about centering the screen instead, and maybe drawing a background around it, kind of like the other np emulator. I don't know how to draw a background yet though or have one Smiley

    what are some example of customizable controller settings?

    I have to look into using the vmu still shouldn't be to difficult ( i hope )

    I need to fix the lower third corruption problem still, and sound I don't know about yet, one of the problems is its hard coded to 19.95 fps, still need to implement a frame counter so I can sync up the sound.

    I am a horrible artist, hopefully someone will provide a splashscreen etc.


    Please post your review on the forum so people get an idea of what going on.

    Thanks,
    Troy

  3. #43
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    R&L triggers now take you back to menu, frameskip(all but auto) and enabling/disabling sound works, press start button to return to previous menu or back to emulation.

    The screen is now centered and is sized at 160X152 to match screen np resolution.


    Troy

  4. #44
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    It seems we are in need of an artist for a splash screen for this emulator.

    I had a pm convo between gpf and myself. The convo was over me trying to push just a tad for a public release and to help remove any possible frusteration. Here is what the convo looked like.

    ME
    This new release is alot better!

    as i said before, when the gui is a little more complete you may concider a public release. I think its important to finish the menus before you really concentrate on the nuts and bolts of the support.

    I read somewhere some idiot say something like *yet another hyped emu that wont be released by GPF* not sure if you quit on the gba emu, and i dont really care but it would probably do you some good and increase your reputation as a programmer if you made a release. So many programmers get frusterated before they make a release and dump projects because of it. dont want to see that happen to you. Smiley
    GPF
    I am still working on the GBA emulator, it was just put on hold for a couple of months because I didn't have my dreamcast setup to develop with. Should resume probably after I release the neopop emulator.

    I need a splashscreen graphic still and need some ideas for other menu options. The sound still needs serious work, and I am currently researching that.

    I am going to be offline for awhile after tonight since I am moving, Ill try to post one more build tonight.

    Troy
    I got more than one good message out of this reply. Not only am I going to get to test a new build later on tonight ;D , but also that the gba project will be resumed!

    Anyway, if any artists are willing to come up with a splash screen, or if you have any ideas. Post em here! GPF will surely have a look at them.
    Thanks.

  5. #45
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    Default Re: NeoPop SDL

    Hey, GPF, do you Have/ need or would you like by any chance any music for the NeoPop and GBA emus? Â*I'm messing w/ some new electronic stuff and polishing it up a bit, I may have some fun bits for you, let me know if yer interested, and I'll snag you some nice trax. Â*- obelisk Â* PS, i haven't any site or DL's currntly, I've been quite busy as of late. Oh, and btw, Good Job & thanx.

  6. #46
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    Default Re: NeoPop SDL

    I tried the latest release today. The frameskip option now works and everything is pretty much connected. I didnt mess with throttle but i dont think that works yet and neither does some other non esential stuff. the vmu now displays NEO POP on boot. Frame skip can improve the speed a bit but its still not quite up to snuff as they say. I imagine that everything on the gui will be connected by the next release and that GPF may begin work on speed improvments.

    At this moment i would say that this emulator has pushed a little past ganksofts emu. One annoying factor is that the sound still makes an annoying clicking noise.

    GPF said in a pm that he is in the process of moving and might not update for a few days.

    I also wanted to remind you artists that we are ineed of a splash screen. anything you can do to help (music, art, etc) will most likely be appreciated. HELP OUT! thanks.

    dont ask me about a release date. GPF will make his release when GPF is ready. :P

  7. #47
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    Default Re: NeoPop SDL

    10-4, good buddy. I'll be going over rough cuts and some down mixed junk thiis wknd, some new trax, expect to hear from me next week w/ results, this weekend I'm doing some sound checks @ the studio and making sure i didn't possibly lose a 16 track ready to go da street album. Yay, sound techs, yay.

  8. #48
    DCEmu Newbie Neo_Matrix_IV's Avatar
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    Default Re: NeoPop SDL

    how big do u need the splash screen to be? 320x240?

    just tell me, and i'll try to do my best

  9. #49

    Default Re: NeoPop SDL

    Just go with 640x480 - it could always be downsized if needed

  10. #50
    DCEmu Newbie Neo_Matrix_IV's Avatar
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    Default Re: NeoPop SDL

    Here are 3 splash screens i have come up with... they are all based on a similar idea... hope u like em!

    www.elrincondepablo.com.ar/neopop.rar

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