Another engine? This is great news.
Kojima has released a new Opensource 3D engine for the PSP, heres the details:
Here's the first alpha of raptor 3d, It's a hybrid engine that is a port of MiniB3D by simon harris, and my own engine Trinity, both of which are open source pc gl engines.
It's wrote against the latest svn version of pspgl and as such requires you have it installed before using this.
Currently the project is a single file containing a small demo and the engine, by alpha2 maybe 3, it will be organized into seperate files for each class.
Current engine features:
SceneGraph with child/parent relationships.
Multi-texture material (Only 1 one texture supported atm, need to do multi-pass stuff)
Full suite of entity maniuplation functions, including position/rotate/lookat/scale etc.
Matrix class.
2D Engine using pens for fast orthogonal 2d rendering of rects/lines 2d textures.
2D Gui, with windows, buttons, plugin styles and more, including full mouse cursor emulation via the nub, dpad and action buttons, sliders, canvas etc
Full support for static b3d files made popular by the blitz3d Application.
Font renderer.(Uses texture based fonts)
Logger (Create text logs and log output via Logger->Log())
And some other stuff.
Next version will add boned animation via b3d and more including multi-pass texturing.
As this is open source, I'd be happy to have others contribute to the engine or even put it on the svn if enough people use it
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Another engine? This is great news.
Cool News
secret message!
I used to have a signature here.
this looks to be one of the most promising engines to come to the psp scene, good work!![]()
I would like to ask, will there be a pre-compiled engine created from this? or is it open sorce so will do it themselves![]()
Can somebody compil those file please....???
Is that a 3d viewer?![]()
If yes! Anybody know a good free 3d file convertor software? 3ds, obj or max to b3d... thank s
I just love the sudden outbreak of 3D engines. I wonder how monkey's will be like![]()
I would like to work with this.
Holy.... I am glad he/she is thinking of splitting up the file, its huge 0_o. Very cool though, even better it wont be very hard to port to the PC (or any other platform that supports OpenGL) so you can primary develop on the PC (much easier) and do a recompile for the PSP with little or no change to the main App.
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