Page 10 of 14 FirstFirst ... 67891011121314 LastLast
Results 91 to 100 of 133

Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.2.1

                  
   
  1. #91
    DCEmu Regular Kvonx's Avatar
    Join Date
    Apr 2006
    Location
    MIA....FLORIDA!!
    Age
    36
    Posts
    289
    Rep Power
    71

    Default

    Hmmmmm. I noticed that Nancy Drew played in 1.7 but not this latest release. Has anyone else noticed what used to work with an older version doesn't work now?
    Yeah my yugioh worldwide edition used to play well but now cant!!!! it worked in verion 1.01-1.05

  2. #92
    DCEmu Newbie
    Join Date
    Mar 2006
    Location
    saskatchewan, canada
    Age
    38
    Posts
    73
    Rep Power
    0

    Default

    Hey ZX

    i was just thinking.......would it be possible to emulate the ARM7 on the media engine? like for example, the main cpu would emulate the sound and and everthing else while the media engine would emulate the ARM7....would that be possible?

  3. #93
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    Quote Originally Posted by disturbed19
    Hey ZX

    i was just thinking.......would it be possible to emulate the ARM7 on the media engine? like for example, the main cpu would emulate the sound and and everthing else while the media engine would emulate the ARM7....would that be possible?
    Of course it's possible, but all the emulator has to be rewritten, and performance would be worse ... (due to cache problem).
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #94

    Default

    Does PSPVBA use the GBA bios if it's available?

    If so where should it be placed and what is the proper file name for the BIOS itself?

    Also, any workarounds to get the NES Classic series working? (other then using NesterJ to run the real NES version :P )


    This one just gets better!

  5. #95
    DCEmu Newbie Lagnus's Avatar
    Join Date
    Jul 2006
    Posts
    29
    Rep Power
    0

    Default

    Zx, Are the arm ticks in the pspvba the same as the sound clock ticks in vba?

  6. #96
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    Quote Originally Posted by LazerTag
    Does PSPVBA use the GBA bios if it's available?

    If so where should it be placed and what is the proper file name for the BIOS itself?
    Unfortunatelly not ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  7. #97
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    Quote Originally Posted by Lagnus
    Zx, Are the arm ticks in the pspvba the same as the sound clock ticks in vba?
    the arm tick in pspvba is the average number of ticks for each executed ARM instructions.

    Normally, in the initial source code of VBA, there is a complex computation of the real ticks (depending of the instruction that is executed, the type of memory etc ...). But i've removed this stuff and put the average value instead. This improve the speed, but it's less realistic than the original emulator.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #98
    DCEmu Legend ACID's Avatar
    Join Date
    Feb 2006
    Location
    6 Feet Under
    Posts
    2,348
    Rep Power
    87

    Default

    ZX you rule. Now for mi ?? Is there a way to implement the addtions of your counter parts emulator to your future releases

  9. #99
    DCEmu Newbie Lagnus's Avatar
    Join Date
    Jul 2006
    Posts
    29
    Rep Power
    0

    Default

    Could you put in some options to run the sound with different settings pls, as I feel 22khz would be fine, and sacrifices have to be made in certain areas in order to bring emulation requirements down to work with the 333mhz processor rather than needing a 400mhz one.

    Note: Havent people been reporting that they had better sound on ver 1.1.0 which only ran at 22Khz.

  10. #100

    Default

    Quote Originally Posted by zx-81
    Unfortunatelly not ...

    That sounds like there are no plans to use the BIOS in the future?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •