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Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.2.1

                  
   
  1. #61
    DCEmu Newbie Lagnus's Avatar
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    Upon further inspection I think a low pass filter might be needed.

  2. #62
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    hey zx. just one question. are u going to try fix the sound completly? like how a real GBA would sound?

  3. #63
    DCEmu Legend ACID's Avatar
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    Hey ZX did you check out the new emu Based on your great emu aren't the add ons nice. Are you thinking about keeping them on your next version.

  4. #64

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    Quote Originally Posted by Lagnus
    Also you can put a quarter through a straw if you change its shape
    ...damn good answer. meaning..THE POSSIBILITIES are somewhat endless.

  5. #65
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    Quote Originally Posted by Laxer3a(SNESTYL Forums)
    I believe the GBA emu would need the same JIT technique as the N64 emu is using if you want to get it really fast.

    Regards.
    whats "JIT Technique"

  6. #66
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by RetroGoth
    that's great now I need 1.5 since you decided to stop 2.0...goodjob anyways
    Tommydanger is still working on the 2.x version (but mainly on the UI).
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  7. #67
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by tsurumaru
    Hi Zx-81,

    Good job on this emulator, a couple of quick questions for you;

    Would you be able to incorporate rom streaming into this emu a la Daedalus so that the larger sized roms would work?
    Of course it's possible, but i think it will slow down the emulator that is already too slow on many games ...

    Quote Originally Posted by tsurumaru
    What sort of process is at the heart of this emulator? Does it have a dynamic recompiler or does it ustilise JIT? If not would there be any benefit in pursuing either of these routes?

    Thanks and keep up the good work.
    It's classical software emulation ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #68
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Acidburn05
    Hey ZX did you check out the new emu Based on your great emu aren't the add ons nice. Are you thinking about keeping them on your next version.
    I'm in good contact with tommy, but he is working on the UI and for now i'm working only to speed improvements, so may be at the end we will merge our works ... i don't know.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  9. #69
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    Question:
    GBA game are 60fps or 30fps?
    if answer is 60fps.

    why when frameskip -2 only show 30 fps?

  10. #70
    PSP User LAMPRO's Avatar
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    so i loaded v rally and mariokart and they were both considerably improved. lots of slow spots but neither crashed, some grafical glitches but the fps is much better. keep it up zx, i see the light at the end of the tunnel.

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