Thanks for the links, i will have look on itOriginally Posted by tsurumaru
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Thanks Zx-81, I know its not completely relevant and that the PSP has a MIPS chipset but MS have just released their source for ARM to x86 JIT emulation and I thought there maybe something of interest there for you. (thanks to Strmnnrmn for highlighting this).Originally Posted by zx-81
http://microsoft.wagalulu.com/2006/0...e-emulator-10/
They also flagged some optimisations which gave a 40% increase in performance for their emulator which I also thought you might want to cast your eye over.
http://blogs.msdn.com/barrybo/archiv...23/605314.aspx
Keep up the great work.
Thanks for the links, i will have look on itOriginally Posted by tsurumaru
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ZX - The Man, The Legend!Im away for 24 hours and suddenly there's two updates!
Great work!
Think I'll have to try Metroid at lunch...
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ok iv tryed this out and my roms still run at 7 to 10 fps (tony hawks pro skater games) but they actually run fastetr there alot faster i can actually keep a combo going lol good job and i love the new menu 2
Salut Zx, tu as certainement vu que Tommy a sorti un emulateur GBA, qui résulte de ton travail, il y a une chose très différente entre les deux, lorsque je joue avec l'émulateur de Tommy a pokémon, lorsque je rentre dans un combat le jeu est émulé a 90% tout comme en plein jeu alors que sur le tiens, les combats son émulé Ã* 75% et dans le jeu je tourne a 90% également, pk cette différence??
Il y a également une grosse différence de fluidité de jeu
ZX-81 ... seriously ... I lub eu ... O.o
Thank you ^_^
Amazing Speed Improvement of this emulator, and i love the menu now even more...however for some reason, i found the sound of the 1.10 version to be better, but the speed is WAY better in this version.
oh, and why is it that Frames Per Second never go beyond 10?
Previous versions were using SDL, which is better (less glitch and more accurate).Originally Posted by Basil Zero
If you want more than 10, you have to put the frameskip value to -2Originally Posted by Basil Zero
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