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Thread: PSP: Daedalus W.I.P update

                  
   
  1. #31
    DCEmu Legend acn010's Avatar
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    oh cool

  2. #32
    DCEmu Old Pro pkmaximum's Avatar
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    I'm still worried in the end though how Strmmmn is going to implemate sound because for some reason I get the feeling he doesn't know how because if you look at his N64 emulator for the PC it doesn't support sound iether XD that is why I'm worried what might come out of this in the end. Sound is a very important factor for N64 too it wouldn't be the same playing Zelda Ocarina of Time and not having the original music.

  3. #33

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    He will get sound through the media engine soon I suspect maybe in R8 or R9. I am curious though can you use the media engine for other things like to help with rendering or somthing. I mean if you were to put an even amount of work onto both the main CPU and the ME you could probably get more power out of the system.

  4. #34
    DCEmu Old Pro BL4Z3D247's Avatar
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    pk to tell u the truth i can do with out sound if the emu runs almost full speed, but it would be cool if we can have both

  5. #35

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    yea true but it doesnt go well for me cause what makes the game more enjoyable and memorable is the sound like instant classics like mario 64 and both zelda games on the 64.IMHO ill give up a few fps well just enough to make it still playable with sound then full speed with no sound with the above mentioned games i said and alot of people will agree on this with me.

  6. #36
    DCEmu Legend Video_freak's Avatar
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    i too would gladly give up some fps for sound emulaion , however, i dont think its going to be possible with the psp's 333 mhz cpu (the N64 cpu ran at over 90 mhz)

  7. #37
    PSP User NiGame's Avatar
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    I'm Not bothered about sound most the time i play my psp with the sound off due to other things going on

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