GREAT NEWS!!!!
thanks a lot!!
i hope we can soon enjoy Mario Kart w/decent speed and stable.
Taken from http://strmnnrmn.blogspot.com/ :
Further dynarec optimisation
I've spent the last couple of evenings working on adding support for additional instructions to the dynamic recompiler. With every instruction I add, the generated code becomes a bit more efficient as I can avoid various bookeeping work (such as flushing all the cached registers out to memory.)
I've added code to handle the following ops:
* MULT, MULTU (multiply, multiply unsigned)
* DIV, DIVU (divide, divide unsigned)
* MFLO, MFHI (move from lo/hi)
* MTLO, MTHI (move to lo/hi)
* LB, LBU (load byte, load byte unsigned)
* LH, LHU (load halfword, load halfword unsigned)
So far I'm seeing around a 5-6% speedup with these changes (on top of the 10-12% speedup I talked about on Sunday). I am generating slightly more code as a result of this work, but given the large savings I made over the weekend this isn't much of an issue.
My next job is to look at optimising the remaining load/store instructions - I just have LWU/SB/SH to do (ignoring the 64 bit instructions for now). Once that's done I'm going to have a look at optimising sequences of load/store operations by caching the base address between uses. I think that should give a significant speed up for memory intensive chunks of code.
-StrmnNrmn
Awesome news for the N64 emulator for the PSP![]()
GREAT NEWS!!!!
thanks a lot!!
i hope we can soon enjoy Mario Kart w/decent speed and stable.
yeah i saw this also
Great!!! Keep ém coming StrmnNrmn.
freakin sweet, its always good to hear the word speed comin from strmnnrmn![]()
thnx for your efforts!
![]()
can t wait to the r7 it b class
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks