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Thread: Project W.I.P for Mid 2006

                  
   
  1. #1
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    Default Project W.I.P for Mid 2006

    Hi, finally got some time before my trip again ()


    Project 1: GBA for PSP

    Lot of code had change from the last release, mainly on mode0/1/2/3/4/5 and code CPU emulation.

    Speed wise, increase greatly about 2.8 time.

    Sound are better now but still got a lots of pop pop sound

    Maybe when there is no more room for improvement, I will use the second CPU.


    Project 2: PMP Simple Converter

    All the code almost complete, need to do a bit more debug before release. Stay Tune...

    new feature

    1: Add a multi-pass encoding mode
    2: Add a direct DVD video to PMP format (help those with DVD disc)
    3: Add a aspect ratio converter (optional)
    4. Add a sub title support
    5: Completely New 3D Style GUI
    6: Add audio enhancement mode (optional)
    7: New skin resolution 600x520 pixel
    8: Add an Advance video cropping and resize option


    Project 3: Secret 3D Emulator


    Guess from spec below....
    SONY ZN-1/2

    HARDWARE DESCRIPTION:
    Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB
    BUS : 132 MB/sec.
    OS ROM : 512 Kilobytes
    Sound CPU : Z80 (Encrypted Kabuki Model)
    Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
    Main RAM: 2/4/8 Megabytes depending on game.
    Video RAM: 2/4/8 Megabytes depending on game.
    Sound RAM : 512 Kilobytes
    Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
    Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
    Resolution : 256x224 - 740x480
    Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)


    Note: Picture are not taken from PSP

  2. #2
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    Great!
    Project #3 - is it port of ZiNc?

  3. #3
    DCEmu Pro Hawq's Avatar
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    Could be the forerunner to Zinc, Impact. At least thats what the ZN1 & ZN2 bit leads me to. If it was Zinc surely he would have tempted us with Tekken or Soul Edge yes?

  4. #4

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    Nice to hear you're still working on GBA miemt!
    Later,

    TSR

  5. #5

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    Amazing


  6. #6
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    Wink

    Quote Originally Posted by Hawq
    Could be the forerunner to Zinc, Impact. At least thats what the ZN1 & ZN2 bit leads me to. If it was Zinc surely he would have tempted us with Tekken or Soul Edge yes?
    Maybe you right. Can't remember last time i run Impact . (And, don't tell anybody... don't much like Tekken, i prefer SFEX2 & SG2). Anyway, if it work, with it PSP comes more to ultimate portable emu-machine. I knew it before, that the ZN1 emu (port or native, doesn't matter) on the way. Now, all we need is (oh, not only love ) PS1, CPS2 and good-speed GBA & N64 homebrew emulators. I bought my console mainly for emu-gaming, although sometimes it's hard. Many thanks for PSP coders, who make it at least possible.
    Wish you every success, miemt11, bring us the best!

  7. #7

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    The Project 3 is a PSX emulator.


  8. #8

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    Quote Originally Posted by JKKDARK
    The Project 3 is a PSX emulator.
    Nono, read the specs.

    First off, game consoles don't have variable RAM depending on the game. Right off the bat, that means we're dealing with an arcade machine, since the only game consoles that have game-variable system specs are cart based ones like SNES, NES, Genesis, N64. Secondly, why would a PS1 emu not emulate the PSX sound chip? And what PS1 has a QSound chip?

  9. #9
    DCEmu Pro Cooe14's Avatar
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    There is more demand for a PSX emulator than a ZN1 and ZN2 arcade machine emulator. So why is he doing a ZN1/2 arcade emulator? Is it alot easier to make vs. PSX?

  10. #10

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    Quote Originally Posted by Cooe14
    There is more demand for a PSX emulator than a ZN1 and ZN2 arcade machine emulator. So why is he doing a ZN1/2 arcade emulator? Is it alot easier to make vs. PSX?
    Is it easier to make a program that can do three things, or do 6000?

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