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Thread: FrodoDS(c64) page added

                  
   
  1. #191
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by robman84 View Post
    Thanks for the speedy replies.

    Just tried another SD card but the same problem, whether I start with "A" button or "Start" button. Hmm.

    Do I need to patch it with the DLDI for the M3 SD (which I am doing) or should I just try it "out of the box"?

    Secondly, (sorry for the newbie post) how do I append a loader?

    Thanks

    you might try it "out of the box" as if I remember right its probably patched for m3sd already as thats what I patch it for so I can run it.

    also Sice Dice I have sent you a PM on the forums here with a directly link to release from page 13. Let me know if it downloads correctly.

    Troy(GPF)

  2. #192
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by gho View Post
    Hi there!

    For those interested in composing SID tunes, have a look here

    http://covertbitops.c64.org/

    In the tools section are two quite interesting trackers, Sado Tracker and NinjaTracker for doing your compositions on the road.

    They work quite well in frodo ds, but one major issue is, that it's not possible to save.

    So here is my wishlist:
    - Hot switchable 1541 emulation, so that saves are possible. (Load fast, save slow).

    - Correct assignation of CLR/HOM and INST/DEL and their shifted counterparts to provide the possibility of inserting and deleting lines in the trackers. Left shift detection, needed for cybertracker, is a bit difficult I guess.

    - Moving the cursor with D-Pad (switchable) would faciliate editing greatly!

    - There are some timing (a tad too fast) and syncing (sound - gfx) issues.

    However, as it is FrodoDS is already more that one could ask for, but some polishing would not hurt either.

    Listened to sid tunes all night yesterday, am thinking about getting a used C64.
    cool, yeah I need to work on a preference setting screen, probably will be text for now as thats easiest for me to code.

    I would like to have a way to assign any key to different buttons also eventually.

    I need to get the rest of the keyboard button working correctly and add cursor key controls to the dpad as a third option for the select key.

    Troy(GPF)

  3. #193
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    Default SID bliss

    Ahh, I got a real c64 from e-bay for Euro 5,51 including a disk drive and documentation! The owner thought it was broken, but some patting did the trick. It has a 8580R5 SID chip, so it's voice is a bit harsh. But at least it gets me going for now. What I need next is a way to hook up the 1541 to a pc. Have got to get out the soldering iron.

    On one of the disks was an interesting program I remebered from the past. Hypra Load. It speeds up the loading of programs considrably. Maybe I will find an assembler too, but I think assembler coding is a number too large for me.


    Some SID fun from the manual:
    10 SI=54272
    20 POKE SI+24,15: POKE SI+7,207: POKE SI+8,34:POKE SI+13,240
    30 POKE SI+11,17

    I think the DS has a Programmable Sound Unit also, I am wondering, if it is possible to get out some sounds out of it in a similar way, by just writing some stuff into some registers. Unfortunately I have not found a full documentation yet. What about filters, waveforms, LFO...questions about questions...uhh, I think I went a bit off topic...cheers

  4. #194
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by gho View Post
    Ahh, I got a real c64 from e-bay for Euro 5,51 including a disk drive and documentation! The owner thought it was broken, but some patting did the trick. It has a 8580R5 SID chip, so it's voice is a bit harsh. But at least it gets me going for now. What I need next is a way to hook up the 1541 to a pc. Have got to get out the soldering iron.

    On one of the disks was an interesting program I remebered from the past. Hypra Load. It speeds up the loading of programs considrably. Maybe I will find an assembler too, but I think assembler coding is a number too large for me.


    Some SID fun from the manual:
    10 SI=54272
    20 POKE SI+24,15: POKE SI+7,207: POKE SI+8,34:POKE SI+13,240
    30 POKE SI+11,17

    I think the DS has a Programmable Sound Unit also, I am wondering, if it is possible to get out some sounds out of it in a similar way, by just writing some stuff into some registers. Unfortunately I have not found a full documentation yet. What about filters, waveforms, LFO...questions about questions...uhh, I think I went a bit off topic...cheers
    cool, that basic code makes a pleasent tone sound on FrodoDS

    Troy(GPF)

  5. #195
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    Hi there !

    I just checked the GPF version of SAM reciter but the sound is bad for me only in the begining I can understand something like Hello .

    I have Movieplayer 2 card anyone else got SAM working on the last build ?

    GPF Do you want to enter the NEO spring coding contest 2007 ?

    CU!

  6. #196
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    Quote Originally Posted by bytepete View Post
    Hi there !

    I just checked the GPF version of SAM reciter but the sound is bad for me only in the begining I can understand something like Hello .

    I have Movieplayer 2 card anyone else got SAM working on the last build ?

    GPF Do you want to enter the NEO spring coding contest 2007 ?

    CU!

    If that sound came after you chose between high or low memory, then it was SAM saying "Put in tape. Hit F7 (LOAD"$",8), then F1 (LIST). Then screen should look like this:

    0" " 80 2A
    69 "SAM/RECITER" PRG
    27 "SAM'S DEMO" PRG
    7 "SAY IT" PRG

    Hit F5 (LOAD") then type in the name of one of the three programs you want, then close the quotes.

    ex. LOAD"SAY IT",8

    Hit F3 for RUN. It will ask you to choose SAM or RECITER. But you can figure all that from there. (Took me a while.)

  7. #197
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    Hi nyuk1998 !
    Cool !! Thank you this works !!

  8. #198
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    Quote Originally Posted by bytepete View Post
    Hi nyuk1998 !
    Cool !! Thank you this works !!
    De nada. Glad I could help.

  9. #199
    DCEmu Newbie Metaluna's Avatar
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    Troy, I know there are a lot of things you want to add to FrodoDS, but before that could you just make a quick release with just the frameskip setting? I really can't wait to play . Right now it's going way too fast making it impossible to past the first level.

  10. #200

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    For me, I would like that Barbarian 2 work in the next version of FrodoDS.


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