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Thread: FrodoDS(c64) page added

                  
   
  1. #201
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    I have soldered an XM1541 cable to connect the commodore's disk drive to a pc's paralell port and guess what, transferring d64 images to and fro workes fine with opencmb! So I have been enjoying cybertracker, NinjaTracker and Sadotracker on the real thing! I find cybertracker is the easiest to use, Ninja and Sado are a bit mysterious to me.

    One thing concerning the left shift key in cybertracker, implementing correct shift-lock detection in Frodo DS should suffice to make graphical waveform and envelope editing in cybertracker possible.

    Unfortunately the C64s HF modulator seems to be somewhat damaged, the picture I get when connecting it to my pc's tv card is a bit shakey, but anyhow, SID is doing well. It's quite interesting to compare an emulator to the real thing side by side.

  2. #202
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Metaluna View Post
    Troy, I know there are a lot of things you want to add to FrodoDS, but before that could you just make a quick release with just the frameskip setting? I really can't wait to play Aztec Challenge. Right now it's going way too fast making it impossible to past the first level.
    I'll try, but its not really an issue of frameskip its more an issue of emulating the exact speed of a c64 right now its on as fast as it can go mode, I'll need to add code to add a delay/pause so that it goes the correct speed, which is alot more coding lol

    Troy(GPF)

  3. #203
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    Default Stumped by the patching

    You guys are killing me with your tales of success! I've been trying to get the latest build (21507) to work on an M3-DS Simply, and I've had no luck. I copied the Frodo app to the root level of my SD card, copied the "rd" folder to the root level -- with its complete contents (1541 ROM, Kernal ROM, etc) as well as two test .d64 files -- started the emulator, and all I get, every time, is a distorted view of the upper right corner of the C64 screen on the top, and a white screen on the bottom. The "Start" button resets the emulator, and the cursor keys seem to work fine. (I get the same weird characters that one used to get on a real Commodore when moving the joystick in BASIC.) If I press the "R" button, I get a "?DEVICE NOT PRESENT ERROR" message.

    All I can figure is that the app isn't finding my "rd" folder, and that I need to apply the DLDI patch I keep reading about on here. Can somebody post a copy of Frodo already patched for the M3 Simply? I'm using a Mac, and patching ROMs in Terminal is a pain, and I can't get it to work. (I found a patch, but I don't know if it's the right patch, and I can't seem to apply it anyway.)

    I'm using the latest version of the M3 Simply software -- version 1.02 -- and a 1GB Kingston microSD card. The card works just fine on everything else.

    Please help! I've wanted to run this emulator for ages, and seeing that people are successfully running it on the M3 Simply -- when I can't make it work -- is driving me crazy! A patched emulator would sure be appreciated!

  4. #204
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    heres a FrodoDS.nds already patched for M3 Simply/R4

    http://rapidshare.com/files/18945842...imply.zip.html

    hope it works
    no one should be denied C64 love.

    Try this in future
    DLDI patcher for Mac OS X untested by me of course
    just drag-and-drop your .nds file onto the app and it will prompt you to select what device you want to patch for
    http://www.blogadresse.de/wp-content...p_1_0_3dmg.zip

    rom trimmer for Mac, no clue if it works
    http://www.blogadresse.de/wp-content...imdrop_1-0.zip

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  5. #205
    DCEmu Newbie Metaluna's Avatar
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    Quote Originally Posted by GPF View Post
    I'll try, but its not really an issue of frameskip its more an issue of emulating the exact speed of a c64 right now its on as fast as it can go mode, I'll need to add code to add a delay/pause so that it goes the correct speed, which is alot more coding lol

    Troy(GPF)
    Thanks for your answer!

    as I know zero about coding I didn't realize it meant more in depth programming. I though it was just a number to change in a config file or something like that.

  6. #206
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Metaluna View Post
    Thanks for your answer!

    as I know zero about coding I didn't realize it meant more in depth programming. I though it was just a number to change in a config file or something like that.
    LOL, i looked at the code today and discovered I implemented that a long time ago, but for some reason had commented out the code

    I still need to test on hardware and see if it works but hopefully I'll have some time this weekend.

    Troy

  7. #207
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    Quote Originally Posted by crookedmouth View Post
    heres a FrodoDS.nds already patched for M3 Simply/R4

    http://rapidshare.com/files/18945842...imply.zip.html

    hope it works
    no one should be denied C64 love.


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    Wow -- thank you SO much! It totally works. (And what a great emulator!) I truly appreciate your help, Crookedmouth!

    Has anybody noticed that you can't get shot in Jumpman and Jumpman Junior? You can still die by falling off of stuff, but the bullets pass right through you. I wonder -- are there sprite detection issues, or is this an isolated Jumpman issue? (Sorry; I've only played Jumpman so far. Totally my favorite Commodore game. Now I need to try Summer Games II. Oh, the Epyx fun!)

  8. #208
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    Smile

    Quote Originally Posted by ostimu View Post
    Has anybody noticed that you can't get shot in Jumpman and Jumpman Junior? You can still die by falling off of stuff, but the bullets pass right through you.
    Scratch that. Works fine. :thumbup:

  9. #209
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    Glad I could help ostimu , the c64 for me is my greatest gaming memories. My first true love in respect to games and programming. I still have one and find it funny that the beige beast can get me misty eyed, lol. I'm getting soft in my old age.

  10. #210
    DCEmu Coder Sektor's Avatar
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    Quote Originally Posted by ostimu View Post
    Has anybody noticed that you can't get shot in Jumpman and Jumpman Junior? You can still die by falling off of stuff, but the bullets pass right through you. I wonder -- are there sprite detection issues, or is this an isolated Jumpman issue?
    Frodo does have some minor collision detection issues with Jumpman and some other games. I noticed the same problem on the PSP version of Frodo. VICE doesn't have that problem but it would probably be too slow on DS.

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