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Thread: FrodoDS(c64) page added

                  
   
  1. #111
    DCEmu Newbie WATTS's Avatar
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    Quote Originally Posted by gho View Post
    Hi all!

    You might want to try some of the following just for fun:

    10 FOR I=1 TO 255
    20 POKE 53281,I
    30 NEXT
    40 GOTO 10
    RUN
    Im not sure if this is the code i had years and years ago but i did put some code into the c64 years ago that did a similar thing but the big bonus was when i used the code ran it in my bedroom and turned off the lights so it was dark and no joke it was like a stobe light disco effect!!
    Obviously im not going to be able to get the same effect from the size of the DS screen but thanks for jogging my memory a little gho.

  2. #112
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by gho View Post
    What troy is doing is porting an emulator. We loaded our games on the C64 like I described above, so the way it is, is the "proper" way.

    Putting in extra functionality to load a disks directory and subsequently a program is superfluous from an emulator point of view. I find the sound issue much more critical.

    Just load the games the way you did when you were using the real thing.
    Yeah its kind of impossible to figure out which prg file is the proper file to load, only thing possible is to use a directory editor program and either move the file to the first location, or add some kind of menu to the d64 disk image as the first program. My recommendation would be install the pc version of the Frodo c64 emulator, and make snapshots of games after they have loaded. Then when I get snapshot implemented better, all you will have to do is select the snapshot image and it will load to the point you created it. Currently it only supports a snapshot called jjr.fss and is loaded with the X key. Also with the pc normal version(not frodopc or frodosc) you can verify whether you d64 image even work on this emulator.

    I still have to figure out why T64 images don't work, but my biggest priority is the disk selection menu as it seems to be the cause of incompatibilities etc.

    Sound is probably going to be the most difficult part as so far I haven't a clue why its sounds bad, now it does sound a lot better then my last official release the darn clicking is gone but I am having same issue with my SIDPlayer port(which uses frodo in its core) My tinysid port sounds great, but speed is on max or something lol.

    Troy(GPF)

  3. #113
    DCEmu Coder GPF's Avatar
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    OK this is just a test build with sound disabled wanted to see how the menu systems works for some of those troublesome cards.

    I tested this build on my m3sd with 81 D64 files, and for one of my test was with the game WorldGames and I was able to switch from disk1 to disk2 when it asked and they game worked

    I commented out the audio code from launching, maybe its faster? maybe the menu works now?

    Troy(GPF)

  4. #114
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    Thanks for the help GPF, i tried the file but its not any better with loading but seems a little faster maybe?

    What i need to do is like you say try the games i have on frodo for pc to eliminate the problem i could be havi ng with bad dumps / roms etc and i will report back here for your information if the games that i have are ok or not with frodo ds.

    cheers.

  5. #115
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    Hi !!

    I test the last build on my Movieplayer 2 .
    I put 109 D64 Files on the CF-cart and I tried also
    World Games and Summer Gammes 2 and Disk change works fine !

    The emulator works very fast I think more than 100%

    Please put back the sound or make it switchable to see how it works complete !

    Thank you !! :thumbup:

    CU

  6. #116
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    Quote Originally Posted by bytepete View Post
    Hi !!
    The emulator works very fast I think more than 100%
    Yes, I thought that too. I am using version 21107. 21107b did not work for me (SC lite). I could not type anything on the keyboard. The menu looks great thought. If I have the time,I will check out the new version.

    And yes, the games are playable and fun. Uridium in the subway! Wheew!

    Thanks again, troy. Where can I donate?

  7. #117
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    Default last build

    Just tested the last build also(SC lite). The menue is fine, typing works, but Frodo is running a bit fast though.

    Concerning the sound, I have no clue about coding, but could it have something to do with the sound buffer? I mean, it is playing stuff, and it is not too bad, but where does the corruption come from?

  8. #118

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    Bruce Lee Work Good with last test version :FrodoDS21407


  9. #119

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    Release 21407 on M3 DS Simply (slot-1, MicroSD).

    Menu now works correctly (previously it corrupted after first d64 image loaded).

    Emu speed very quick with sound disabled.

  10. #120
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    Quote Originally Posted by GPF View Post
    OK this is just a test build with sound disabled wanted to see how the menu systems works for some of those troublesome cards.

    I tested this build on my m3sd with 81 D64 files, and for one of my test was with the game WorldGames and I was able to switch from disk1 to disk2 when it asked and they game worked

    I commented out the audio code from launching, maybe its faster? maybe the menu works now?

    Troy(GPF)
    Disk Change, This is incredible news! If the menu works, now it's just down to sound. :thumbup:

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