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Thread: FrodoDS(c64) page added

                  
   
  1. #171
    DCEmu Coder Sektor's Avatar
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    You should add the current version to the first post and update http://gpf.dcemu.co.uk/Frodoc64.shtml. Some people are probably running the old version.

  2. #172
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    I'm using a DSLite with a M3 Simply/Kingston 1GB.

    Got the latest version of FrodoDS (21507 ?), patched the .nds for DLDI, put the /rd folder in the root and also put there some .d64 files (BeachHead II and Galaxion).

    It starts OK and lets me select a file from the /rd folder, I then press R to load it, the intro screen for Galaxions appears, but when I press any buttons I end up in Jumpman ?!

    What am I doing wrong ?

  3. #173
    DCEmu Newbie WATTS's Avatar
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    Quote Originally Posted by GPF View Post
    Yeah I got scrawl78 icon from email he sent me, and it will be in the next version.

    Yes it support DLDI patching.

    Troy(GPF)
    If you need any help with icons i would love to help out Troy.

  4. #174
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    Quote Originally Posted by Goner View Post
    What am I doing wrong ?
    Hi Goner,

    Button X is actually a feature, that loads a previous memory dump. Some games don't work, this is normal, sometimes switching joystick ports with the select key helps.

    Good luck.

  5. #175
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    Quote Originally Posted by GPF View Post
    cool SAM works, just made the c64 do some nerdcore rap LOL

    Troy(GPF)
    DAMN! I tried a couple versions of SAM and they don't work. I get to the screen where you select high or low memory and it resets the C64. What's your secret? However - I finally got Giana Sisters to work. (Then somebody ported the game anyways.)

  6. #176
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    Quote Originally Posted by GPF View Post
    cool SAM works, just made the c64 do some nerdcore rap LOL

    Troy(GPF)
    Cool, load it up!

  7. #177

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    nyuk Great Giana Sister for frodo here :


  8. #178
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by nyuk1998 View Post
    DAMN! I tried a couple versions of SAM and they don't work. I get to the screen where you select high or low memory and it resets the C64. What's your secret? However - I finally got Giana Sisters to work. (Then somebody ported the game anyways.)
    http://members.tripod.com/the-cbm-files/speak/

    How does Giana Sisters under frodo compare to the standalone port? wish his was opensource probably could help in my frodo port

    Troy(GPF)

  9. #179
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    Quote Originally Posted by GPF View Post
    http://members.tripod.com/the-cbm-files/speak/

    How does Giana Sisters under frodo compare to the standalone port? wish his was opensource probably could help in my frodo port

    Troy(GPF)
    The only thing I liked better about the port, is you can use the "a" button to jump. Other than that, the same.

    http://galway.c64.org/gianads/gianads.zip

    I finall figured out SAM. (Have to do it the long way.) DUH!

  10. #180
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    Default keyboard code

    I just had a look at the keyboard code and as it seems, it does not distinguish between the left and right shift keys, which is necessary for some programs (cybertracker ).

    There seem to be some more bugs. Pressing HOM should move the curser to the upper left corner.

    If the hex values are PETSCII, replacing 0x147 with 0x13 in keyboard.hit.c should fix it.

    Code:
    #define CLR 0x13 //this is HOM actually
    Shift - Home (CLR) is 0x93,
    DEL is 0x14,
    Shift - DEL (INST) is 0x94.

    RESTORE, CONTROL and CBM keys also do not behave correctly. Shift-CBM e.g. should switch to shifted mode (lower case letters).

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