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Thread: Mercenaries 2 uses 30% of PS3, but is that a surprise?

                  
   
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    Won Hung Lo wraggster's Avatar
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    ps3 Mercenaries 2 uses 30% of PS3, but is that a surprise?

    The official Mercenaries 2 board has been hopping lately and the lead designer, Scott Warner, has addressed many question, a few of which are interesting. The first to strike a "hmm, neat" chord was this tidbit: " There will be an initial load when you pop the Mercs 2 disc in but there will be no loading in the game world itself." Hooray! Loading sucks. Especially when trying to cross to a different side of the city in, say, the Grand Theft Auto games. No load times is good news. While unrelated, the only other game boasting little or no load times is the PS2 RPG, Rogue Galaxy. Looks neat for those Skies of Arcadia lovers (imagine... pirates, but this time, in space!).

    Now to address the subject line. Scott has admitted, "We estimate that we are currently only tapping around 30% of the PS3's potential power." But... Mercenaries 2 looks pretty nice already! Is this really news, though? Look at the first titles on most any system and compare them to titles a year later. There's a huge difference. Heck, just compare Final Fantasy 7 to Final Fantasy 8. Or... Halo to Halo 2? Not as good an example... whatever. The point is -- Sony's initial titles are already on par with competition graphically and a year behind. Granted the 360 isn't at optimum potential (usually happens at the end of a console's life), but with so much room to improve, we're all in for a treat! And a war! Look for Mercenaries 2 sometime in 2007

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    ahh sweet.. I'm so looking foward to getting a PS3. I liked the first Mercenaries game.. so if it's anything like that with awesome graphics.. then WOW. lol.

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