Results 1 to 4 of 4

Thread: DeSmuMe Wii R133

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,483
    Blog Entries
    3209
    Rep Power
    50

    Rev DeSmuMe Wii R133

    News via http://www.wii-addict.fr/forum/DeSmu...30-t19465.html

    Wii Emulator DeSmuME is a Nintendo DS for the Wii developed by Castlevania
    You must put your ROMS in. Kts in SD: \ DSROM \

    r133 Reverting these files to their previous r123 versions. r123 introduced many graphical problems. Revisions post r123 cleaned them up but I am strongly convinced that these versions of the files are better. Beyond more accurate emulation, (I didnt notice a decrease in emulation speed from this revert btw) I also noticed that they fix a clicking noise I heard in the background of some games. It seems that there may have been some good changes made to these files in r123 and beyond. I will be testi Today (2 hours ago) [email protected]
    r132 +1 When looking through revision histories I found and fixed a small coding mistake introduced in r97. Today (4 hours ago) [email protected]
    r131 * Reverted back that i accidentally replaced. Today (5 hours ago) [email protected]
    r130 * Small reorganization of GPU. * Changed rom cache from 656K to 512K. * Disabled forceinline attribute for GEKKO. gcc hates when you force him to inline something. Today (11 hours ago) [email protected]
    r129 Rather trivial change allowing wiimote users to get on the stylus marker enabling/disabling.

  2. #2
    DCEmu Newbie retroben's Avatar
    Join Date
    Jan 2010
    Location
    Fultondale,AL
    Posts
    19
    Rep Power
    0

    Default

    But,b-but,whuh,this revision is not even on the google code page.

  3. #3
    DCEmu Newbie
    Join Date
    Jun 2009
    Posts
    29
    Rep Power
    0

    Default

    No, they have other site:

    http://fabi2800.ath.cx/desmumewii/in...ate&order=desc

    Be warn, it is still in early. Please do not complain. It will improvement in times.

  4. #4
    DCEmu Newbie retroben's Avatar
    Join Date
    Jan 2010
    Location
    Fultondale,AL
    Posts
    19
    Rep Power
    0

    Default

    Im not complaining,I am ecstatic that it works so well at such an early version.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. DeSmuME ReRecording v0.9.5 (with lua51.dll)
    By wraggster in forum Nintendo News Forum
    Replies: 0
    Last Post: February 1st, 2010, 22:21
  2. DeSmuME ReRecording v0.9.4+ (r2832)
    By wraggster in forum Nintendo News Forum
    Replies: 1
    Last Post: September 14th, 2009, 12:55
  3. Shash DeSmuMe WIP - DS Emu for Windows
    By wraggster in forum Nintendo News Forum
    Replies: 0
    Last Post: September 2nd, 2007, 09:42
  4. Shash DeSmuMe WIP
    By wraggster in forum Nintendo News Forum
    Replies: 0
    Last Post: April 4th, 2007, 06:31
  5. DeSmuME Development Continues
    By wraggster in forum Nintendo News Forum
    Replies: 0
    Last Post: April 8th, 2006, 15:50

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •