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Thread: Daedalus R7 - Bug Fix News

                  
   
  1. #11
    PSP User csd-san's Avatar
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    o: Thats intense. I can't wait.

  2. #12
    Registered User Mr. Shizzy's Avatar
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    This is wonderful news. I never expected so much progress on this emu so quickly. This emu is truelly going to be a game come true. Thanks Strmnrmn- keep up the great work!!!

  3. #13
    PSP User Uruz 6's Avatar
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    Wow, things are going fast! keep up the good work!

  4. #14
    Banned Voltron's Avatar
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    You know, it may be blasphemy to say this but I was never really excited about N64 emulation on the PSP because I did not expect it to progress much.

    But I must say, once again, it is proven that time always yields good things for the PSP. This news about R7 is very exciting. I am really impressed at the progress that is being reported.

    Great work all the way!

  5. #15

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    i'm really excited, and so happy that StrmnNrmn is putting a lot of effort into this, and really progressing well.

    but the only thing bugging me is the fact that the n64 controller is nothing like the psp's interface, and could really screw things up. the c-buttons and z-button are really important,....ah well, i'm sure there will be/are solutions to this.

  6. #16
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    Bring it on baby, lol
    Real great to hear you´ve been making some real progress. thanks for all your work!!

  7. #17

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    i cant wait for the next release i sure hope he's corrected the graphic issues on megaman 64 that would be COOL!!!!

  8. #18

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    What's even better is that I've still not implemented all the optimisations that I have planned for R7

    Holy $#@! that means its gonna get even faster

  9. #19
    DCemu Contributor NeoXCS's Avatar
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    Awesome! Good job on fixing that bug! I can't wait to see what the rest of the optimizations yield! As always, good luck!

  10. #20
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    I am not very excited because I think one needs to be careful not to over estimate the speed increases. It is great news to hear that a major bug has been fixed though.

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