Page 1 of 4 1234 LastLast
Results 1 to 10 of 32

Thread: Daedalus R7 - Bug Fix News

                  
   
  1. #1
    DCEmu Rookie Xiro's Avatar
    Join Date
    Apr 2006
    Posts
    124
    Rep Power
    67

    psp Daedalus R7 - Bug Fix News

    StrmnNrmn posted this news of his Nintendo64 emulator for the PSP.

    Fixed!

    I'm very pleased to be able to say that I've finally managed to fix the nasty bug I blogged about on Thursday.

    I'll go into more details in a later post, but in essence the problem was due to very rare situations where the trace recorder would exit a trace when there was still a branch delay instruction pending. This caused the fragment generator to inadvertently skip the branch instruction, causing the odd behaviour I was seeing.

    For reference, here are some updated figures for Super Mario 64 and Mario Kart (initial results are from a previous post). Generally the current changes seem to indicate an overall speedup of 20%-25%, which is great for a few days work. What's even better is that I've still not implemented all the optimisations that I have planned for R7, so hopefully these numbers will look even better soon.

    StrmnNrmn has gained up to 5FPS on some games on this news.

  2. #2

    Default

    yeaaaaaaa i wanna see the zelda im so hyped up for the r7 release wanna play zelda so badly on the psp.

  3. #3
    DCEmu Legend Video_freak's Avatar
    Join Date
    Dec 2005
    Location
    Bay Area, California
    Posts
    2,892
    Rep Power
    104

    Default

    great news! very good progress

  4. #4
    LUA Coder D0N's Avatar
    Join Date
    Jan 2006
    Posts
    863
    Rep Power
    75

    Default

    Excellent news! Keep up the great work StrmnNrmn!

  5. #5
    DCEmu Old Pro BL4Z3D247's Avatar
    Join Date
    Jun 2006
    Location
    BL4Z3D 24/7 in CT
    Posts
    1,970
    Rep Power
    80

    Default

    awesome news keep workin ur magic strmnnrmn

  6. #6
    DCEmu Legend Video_freak's Avatar
    Join Date
    Dec 2005
    Location
    Bay Area, California
    Posts
    2,892
    Rep Power
    104

    Default

    its all good

  7. #7
    DCEmu Coder BrooksyX's Avatar
    Join Date
    Feb 2006
    Location
    Washington, U.S.
    Age
    34
    Posts
    1,336
    Rep Power
    84

    Default

    Ahh I want him to release it soo bad!. I can wait and i hope when he adds the other optimisations that he will get another 10-20% speed increase atleast. Keep up the work!


  8. #8
    DCEmu Rookie jimmi's Avatar
    Join Date
    May 2006
    Location
    dont trust computers FOOLS!
    Posts
    191
    Rep Power
    67

    Default

    Praise be!

  9. #9

    Default

    Superb work

  10. #10
    PSP User shinysuitman's Avatar
    Join Date
    Feb 2006
    Location
    Frezzz NO!!
    Posts
    66
    Rep Power
    0

    Default

    Drools.... this is completely awesome. every nintendo console (minus GC) on the psp... sweet.
    StrmnNrmn r0x0r$ 7h3 $#!!zl3!!!!!!111!!oneone!

    hah sorry got carried away

Page 1 of 4 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •