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Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.2.3 (>5% faster)

                  
   
  1. #61
    DCEmu Rookie brainpan's Avatar
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    BelmontSlayer


    "Exactly. The PSP can run other rom types that are over 32MB , because they read from small parts of the file at a time (Like NEOGEO CDs or PS1 CDs). A GBA rom is loaded all at once, therefore 32MB roms will NOT work on a PSP."




    I know this isnt really the place, but didnt a dreamcast coder figure out a way past this.

  2. #62
    DCEmu Pro YourStillWithMe's Avatar
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    ZX----your doing a great job, keep up the great work. Your dedication to this project is inspiring. Did you ever think to team up with the coder working on the deadulus project? I think it would do wonders. Havent heard much from psmonkey lately would love to see you 3 working on that!

  3. #63
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    I have firmware 1.5, how do i get this to work?! i copyed the file fw1.5 over into my game folder on my psp, and it says corrupted data?

  4. #64
    DCEmu Old Pro BL4Z3D247's Avatar
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    Quote Originally Posted by Forsak3n
    I have firmware 1.5, how do i get this to work?! i copyed the file fw1.5 over into my game folder on my psp, and it says corrupted data?
    one of the icons shouldn't be corrupt run that one...zx awesome work, can't wait to test it out

  5. #65

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    thats cuz Forsak3n did it ALL wrong..almost.

    do this
    1-open the 1.5 folder
    2- take those TWO folder and put THEM in the game folder of your MS stick, then the Roms in the ROM folder inside __SCE__pspvba. ...that should do it, i can't make it any clearer and if u still can't figure it id suggest you check urself in for mentel illness.

    j.k

  6. #66
    DCEmu Legend shadowprophet's Avatar
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    Cool This is the bomb

    I knew once he started in with kernal mode this project would really get good!!

  7. #67
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    yes more speed, the better

  8. #68
    DCEmu Regular mcvader's Avatar
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    if the psp can't load 32mb roms how come daedelus
    can run roms such as zelda? i mean both systems are nintendo's so you's think they'd be simular in that respect. is there no way of splitting up the roms i.e neogeo, style or is this impossible?

    how about using the memcard space as virtual memory the way windows does? if this is even possible would'nt that fix the problem? i'd imagine whis would slow down things a fair bit tho.

  9. #69

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    yea why CAN deadlus run roms over 16 megs..weird. good question though, Zx?

  10. #70
    DCEmu Legend shadowprophet's Avatar
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    Thumbs up Simple answer,

    Quote Originally Posted by Dementia7
    yea why CAN deadlus run roms over 16 megs..weird. good question though, Zx?
    StrmnNrmn has spent a lot of time working on a dynamic recompiler or (dynarec), That loads the roms differently, instead of loading the entire rom in daedalus It only steams over the parts of the file thats its currently using, However to create a dynamic recompiler takes a lot of time, And doesnt always mean in the long run, that it will benifit over all emulation performance. You see. The psp only has 32 megs of upper memory to work with.
    Therefore having the emu loaded into that upper memory. plus a 32 meg rom is impossible without useing some sort of dynamic recompilation.

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