Raine is an emulator that has loads of old arcade games running on it and its mainly based on Taito and Jaleco games hardware.
Newzeland Story, bubble bobble, rainbow islands etc.![]()
whats Raine? sorry for the noob questions but i had never heard of zinc or raine before today![]()
Raine is an emulator that has loads of old arcade games running on it and its mainly based on Taito and Jaleco games hardware.
Newzeland Story, bubble bobble, rainbow islands etc.![]()
according to the news submit forums its cps2 emulation.
Also i second the idea of a Taito F-3 emulator for puzzle bobble series, elevator action 2 & bubble bobble series.
For ppl who don't know what zinc or cps2 are, let a rom site explain:
The Capcom Play System (CPS-2), was a powerful pice of hardware developed in 1993 by Capcom. It was the hardware that games like; 1944: The Loop Master, Marvel Super Heroes, Marvel Super Heroes Vs. Street Fighter, Marvel Vs. Capcom, Pocket Fighter, Street Fighter Zero (Alpha) 1-3, Super Street Fighter *, The Vampire (Hunter) / DarkStalkers series, X-men: Children of the Atom, X-Men VS Street Fighter, etc. were based off of.
It should be noted that the CPS-2 system had complex-encryption methods used which were initially used to prevent cartridges from being easily reproduced and pirated, however an off set to the complex encryption\decryption scheme has caused great trouble with emulating the games through emulators such as MAME. Also a method known as "CPS-2 Suicide" was implemented where by if the machine is unassembled the connection to the lithium battery would most certainly be lost causing the decryption keys to be lost from the S-RAM located inside one of the onboard custom chips, thus making the board a paperweight. The bad (and perhaps unintentional) side effect is that eventually over time the board would just die anyway, meaning even if you were using it legally you could not play it after a finite amount of time (unless you paid Capcom a fee to replace it that is...).
CPS2 games:Zinc:
- 1944: The Loop Master
- 19XX: The War Against Destiny
- Aliens Vs. Predator
- Armored Warriors
- Battle Circuit
- Capcom Sports Club
- Cyberbots
- Darkstalkers: The Night Warriors
- Dimahoo
- Dungeons & Dragons: Shadow over Mystara
- Dungeons & Dragons: Tower of Doom
- Eco Fighters
- Giga Wing
- Mars Matrix
- Marvel Super Heroes
- Marvel Super Heroes Vs. Street Fighter
- Marvel Vs. Capcom
- Mega Man 2: The Power Fighters
- Mighty! Pang
- Night Warriors: Darkstalkers Revenge
- Progear
- Quiz Nanairo Dreams: Nijiirochou no Kiseki
- Ring of Destruction: Slammasters 2
- Street Fighter Alpha
- Street Fighter Alpha 2
- Street Fighter Alpha 3
- Super Gem Fighter: Mini Mix
- Super Puzzle Fighter 2 Turbo
- Super Street Fighter 2 - The New Challengers
- Super Street Fighter 2 Turbo
- Vampire Hunter 2: Darkstalkers Revenge
- Vampire Savior 2: The Lord of Vampire
- Vampire Savior: The Lord of Vampire
- X-Men Vs. Street Fighter
- X-Men: Children of the Atom
Read more about Zinc
In computer games, MAME is an acronym for Multiple Arcade Machine Emulator. According to the official MAME website (http://www.mame.net), the first official MAME release (0.1) was released on February 5 1997 by Nicola Salmoria. MAME tries to faithfully emulate as many different arcade machines and games as possible, and has been ported to many different platforms. The X11 port for UNIX-like systems is called XMAME.
MAME's purpose is to preserve gaming history, and to stop vintage games from being lost or forgotten. As of version 0.93 (actually the 137th proper release), released February 27, 2005, MAME now supports 3061 unique games and 5524 actual ROMsets (each game may just have the original or have one or more clones as well - see below) and is growing all the time. However, not all of the games in MAME are playable, about 680 ROMsets are marked as not working in the current version.
How MAME works
MAME is a software program which runs on personal computer hardware, with versions for Windows, Macintosh, and Unix operating systems. MAME itself performs several functions: a CPU emulator, which emulates the CPU of the original arcade machine; an input emulator, which maps the arcade buttons, joysticks, and so on to PC devices; and an emulator for the arcade game display and sound equipment. The only thing missing from MAME is the ROM image, which is the program from the original arcade game which made the game run. When MAME is run, it is running the original game from several years ago - just on different hardware.
Emulation philosophy
The stated aim of the project is to document hardware, and so MAME takes a somewhat purist view of emulation, prohibiting cheap hacks that might make a game run properly or run faster at the expense of emulation accuracy. In MAME every emulated component is replicated down to the smallest level of individual registers and instructions. Consequently, MAME emulation is very accurate (in many cases pixel- and sample-accurate), but system requirements can be high. Since MAME runs mostly older games, Moore's Law ensures that a large majority of the games run well on a "midpoint" 2 GHz PC. More modern arcade machines are based around fast pipelined RISC processors, math DSPs, and other devices which are difficult to emulate efficiently. These systems may not run quickly even on the most modern systems available. It's a common assumption that the speed problem is due to these games' use of 3D graphics. MAME does not use hardware rasterization on 3D games because you can't guarantee identical output between different brands of cards, or even revisions of drivers on the same card. Consistency of output across platforms is very important to the MAME team - the Macintosh and Unix/Linux ports are just as important as Windows. Detractors to this philosophy point out that ports that make use of proprietary display routines already exist (e.g MAME32, which uses DirectDraw) and that support of hardware 3D acceleration through OpenGL ought to be added as an option that users can activate or deactivate according to personal preference.
- Fighting Layer (JP) Ver. B
- Aqua Rush (JP) Ver. A
- Battle Arena Toshinden 2 (JP)
- Beastorizer (US)
- Bloody Roar 2 (JP)
- Brave Blade (JP)
- Cool Boarders Arcade Jam (US)
- Dead or Alive++
- Dunk Mania (JP) DM2 Ver. C
- Ehrgeiz (JP) Ver. A
- Fighters Impact A (JP 2.00J)
- G-Darius (JP 2.01J)
- Gallop Racer 3 (JP)
- Heaven's Gate
- Monster Farm Jump (JP)
- Paca Paca Passion (JP) Ver. A
- Plasma Sword (US)
- Prime Goal EX (JP) Ver. A
- Psychic Force (World 2.4O)
- Rival Schools (US)
- Sonic Wings Limited (JP)
- Soul Edge (JP) SO1 Ver. A
- Soul Edge Ver. II (JP) SO4 Ver. C
- Star Sweep (JP) Ver. A
- Street Fighter EX 2 PLUS (ASIA)
- Street Fighter EX 2 PLUS (JP)
- Strider 2 (ASIA)
- Tech Romancer (US)
- Tekken (WORLD) Ver. C
- Tekken 2 (World) Ver. B
- Tekken 3 (JP) Ver. A
- Tetris The Grand Master (JP)
- Tondemo Crisis
- Xevious 3D/G (JP) Ver. A
nice explanation. i feel free of any questions regarding zinc or cps-2![]()
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